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@johanvinet Yay, you're in today's Kickstarter Games newsletter!
The dream is almost here, I can feel it! Lots of perfect diagonals (1:2, 1:6, 3:1), hand painted with a pixel brush, but the result is a 3D mesh that perfectly fits the source image.
@DanFessler The idea is that when you move/rotate the mesh, it minimizes the amount of shimmering the jaggies would do. Well, that's the theory anyway, in practice I'd want to do some further simplification of the edges (while still giving the same render from its source camera angle).
That thing happened again when somebody asks a question on @Quora and I spend way too much time answering it.
"Is it easier to convert an existing photo into pixel art, or to just draw it in pixels to begin with?":
https://t.co/RXvqX3Kyrb
This is what happens if you send a regular texture into a shader that expects an indexed color palette. I also interpret the dither amount from the blue channel, so this guy got some dynamic roughness to him.
If you ever say to yourself, "I'm just going to quickly whip out these three landscapes", you're lying to yourself. 48×36 canvases, still took hours to draw. This is another practice of doing custom colors. Left to right: warm only, cold only, monochrome (single hue).
My selection of 29 favorite artworks/artists on @DeviantArt so far this year: https://t.co/tMXX48MWyo
Images in tweet by @pixelshuh, @imoregames, and @Kldpxl.