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This month's Patreon timelapse is my 2018 ZX Spectrum entry for the @chaos_construct demoscene party. Never edited the recorded footage, but I remembered I had it now as I was getting excited for doing this year's entry. Available for patrons here: https://t.co/TpAu6rrtBl
First still life painted from @PixelArtAcademy’s in-game still life reference editor (coming soon to live alpha). Atari 2600 palette, drawn with @pixakiapp. Timelapse with narration in the latest vlog for patrons: https://t.co/8FQxt3tdqp
To make waiting for @massivegalaxy easier, we can now play its spin-off @ForTheWarp, a roguelike deck-building strategy game. Art by @Kirokaze himself! https://t.co/FS3iaMFsll
I finally did it and recreated my Çatalhöyük #pixelart with 3D Paint (as anticipated when I did the original over a year ago here: https://t.co/06wv9Il8lm).
Timelapse of creating this is available in my latest vlog for patrons: https://t.co/BueeY9kNaH
What a treat! Over the weekend I played The Curse of Rabenstein by @puddlesoft, a brand new text adventure for CPC/Amiga/ST/DOS/C64/ZX Spectrum/Next … Yup, it's out for 8-bit and 16-bit systems as a digital download or an upcoming physical release. Blog: https://t.co/iS4G5fLmHi
@GenuineHumanArt I have an 8×8 grid turned on while I'm drawing. Also I often block out colors first before detailing, as in:
Here's how I do #ZXSpectrum art from #StartToFinish.
I had some time to play with the totalitarian reality TV show that is Ministry @OfBroadcast, a captivating cinematic platformer full of brutalist architecture, pushing competitors into spikes and drain holes, crocodiles … Review on the blog: https://t.co/tHtqiTjrwQ
3 days of Kickstarter projects on the horizon! First up is Seablip by @the_not_morris, a pirate real-time tactical RPG. Really digging the ship combat and art of different islands and coastal cities/fortresses. Blog: https://t.co/pdtyYdxWnU
I made a voxel nature simulation thingy with @AnnekeLisa. It runs in the browser on WebGL/@threejs_org and all the world simulation happens on the GPU. Design and voxel art by Anneke, I did the code, art direction, and sound. GIFs and links on the blog: https://t.co/mr6yh05ngU