Retro 🎨🕹️🎮 Pixel Art Academyさんのプロフィール画像

Retro 🎨🕹️🎮 Pixel Art Academyさんのイラストまとめ


Matej 'Retro' Jan 🌈 Pixel artist, game developer, journalist

Working on a game for learning how to draw @PixelArtAcademy!
Steam: s.team/a/2330360
retronator.com

フォロー数:1955 フォロワー数:13466

This month's Patreon timelapse is my 2018 ZX Spectrum entry for the demoscene party. Never edited the recorded footage, but I remembered I had it now as I was getting excited for doing this year's entry. Available for patrons here: https://t.co/TpAu6rrtBl

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First still life painted from ’s in-game still life reference editor (coming soon to live alpha). Atari 2600 palette, drawn with . Timelapse with narration in the latest vlog for patrons: https://t.co/8FQxt3tdqp

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To make waiting for easier, we can now play its spin-off , a roguelike deck-building strategy game. Art by himself! https://t.co/FS3iaMFsll

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I finally did it and recreated my Çatalhöyük with 3D Paint (as anticipated when I did the original over a year ago here: https://t.co/06wv9Il8lm).

Timelapse of creating this is available in my latest vlog for patrons: https://t.co/BueeY9kNaH

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What a treat! Over the weekend I played The Curse of Rabenstein by , a brand new text adventure for CPC/Amiga/ST/DOS/C64/ZX Spectrum/Next … Yup, it's out for 8-bit and 16-bit systems as a digital download or an upcoming physical release. Blog: https://t.co/iS4G5fLmHi

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I have an 8×8 grid turned on while I'm drawing. Also I often block out colors first before detailing, as in:

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I had some time to play with the totalitarian reality TV show that is Ministry , a captivating cinematic platformer full of brutalist architecture, pushing competitors into spikes and drain holes, crocodiles … Review on the blog: https://t.co/tHtqiTjrwQ

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3 days of Kickstarter projects on the horizon! First up is Seablip by , a pirate real-time tactical RPG. Really digging the ship combat and art of different islands and coastal cities/fortresses. Blog: https://t.co/pdtyYdxWnU

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I made a voxel nature simulation thingy with . It runs in the browser on WebGL/ and all the world simulation happens on the GPU. Design and voxel art by Anneke, I did the code, art direction, and sound. GIFs and links on the blog: https://t.co/mr6yh05ngU

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