//=time() ?>
S,W,C=stroke,strokeWeight,circle
size(720,720)
background(-1)
for i in range(9):push();translate(90+i/3*240,170+i%3*180);noFill();W(25);S(-i*9**9);ellipse(0,0,53,63);S(60);W(12);arc(0,45,175,188,4,6);arc(3,-45,175,188,.6,1);S(-1);C(28,24,200);C(0,-99,288);pop()#つぶやきProcessing
#define f(v) fract(v.x-sin(v.y*.7))
#define g(v) vec3(f(v.xy),f(v.yz),f(v.yx))
vec2 p=(FC.xy-.5*r)/r.y*10.;
vec2 q=abs(p);
vec3 c=g(g(g(vec3(p,12.*max(max(q.x,q.y+q.x*.7),q.y-q.x*.7)))));
o0=vec4(c*c.y,1);
#つぶやきGLSL
https://t.co/aWzz3wqjlS
F=lambda x,y:(cos(x*1.1)-y)%1
G=lambda x,y,z:(F(x,y),F(y,z),F(z,x))
size(600,600)
background(-1)
colorMode(HSB,1)
x,y=1,1
for j in range(5):
for i in range(200000):
x,y,z=G(*G(*G(*G(x,y,j))))
stroke(z,.8,1)
point(x*500+50,y*500+50)
#つぶやきProcessing #PCD2021 絵画!
f=lambda x,y:abs((sin(x)+y)%2-1)
g=lambda x,y,z:(f(x,y),f(y,z),f(z,x))
N=600
size(600,600)
colorMode(HSB,1)
for i in range(N):
for j in range(N):
h,s,b=g(*g(8.*i/N,20.*j/N,0))
set(i,j,color(h*.2+j*1e-3,s,b*3+.2))
#つぶやきProcessing #PCD2021 海!
add_library("handy")
H=HandyRenderer(this)
D,V=800,H.curveVertex
size(800,800)
colorMode(3,9)
for j in range(22):
fill(random(9),8,8)
H.beginShape()
V(0,D);V(0,D)
for i in range(41):V(20*i,40*(j+cos(3*i+j*i)*.8))
V(D, 40*j);V(D,D);V(D,D)
H.endShape()
#つぶやきProcessing
#define f(v) fract(min(-.02,sin(v.x))-log(v.y)*.5)
#define g(v) vec3(f(v.xy),f(v.yz),f(v.zx))
void main(){
vec2 p=(gl_FragCoord.xy*2.-r)/r.y;
vec3 v=g(g(g(vec3(p.y,length(p),sin(atan(p.y,p.x)*5.)))));
gl_FragColor=vec4(v,1);
}
#つぶやきGLSL https://t.co/wnaJzQXzNe
camera{location<-.3,0,-2.5>look_at 0}
light_source{<0,2,-3>rgb.8}
#macro J(a)
julia_fractal{
<0,1,0,a*.001>
max_iteration 12
precision 12
rotate a*z
translate(120-a)/200*y
pigment{rgb.1}}
#end
J(60)
J(120)
plane{x.1 finish{reflection 1}}
plane{x,-5 pigment{rgb 1}}
#つぶやきPOVRay
#include"colors"
#include"textures"
camera{location -z*.5 right x angle 90}
light_source{0 White looks_like{union{torus{.3,.03 pigment{LightBlue}}sphere{0,.1 texture{Yellow_Glass}}rotate 45*(y-x)}}}
box{1,-1 texture{Dark_Green_Glass}}
plane{z,2 texture{Starfield}}
#つぶやきPOVRay