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@MegaDriveShock However, they all point to what looks to be short, interstitial stages or cutscenes. Which makes sense, as there's no reason to make a proper password to what, essentially, isn't gameplay.
@ATG213 Well I'm digging into it on MAME. Some progress! About to disassemble it. Never worked with SH4 before, but shouldn't be overly difficult.
Megadev (the Mega CD dev framework I've been working on for... forever) sample project #3 completed. Hope to have the whole project up in the next couple of months...
I was reminded that I had done some Hyper Neogeo 64 hacking a while back. Played with it again today since I have a new computer, and it's way more usable now at full speed!
New article up for your Wednesday morning! This time we tackle Mach Breakers and play with a bunch of the neato debug tools still inside. Also, leftover location test stuff and some odd regional differences. Check it out!
https://t.co/lci6gkmqvt
In the Hyper Glider stage in Mach Breakers, there's a blimp in the background that features various Namco characters. Here are all the variations, just for fun.
Huh, interesting. It looks like there is both a Japanese and Chinese ending for Makoto. That's a little odd. Maybe the game had an HK specific release?