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レトロゲームを逆アセンブルして調査。メガCD開発キットMEGADEVを作成した。Retro game disassemblies/research and Megadev, a Mega CD SDK. Also posts about life in Japan (usually food/temples)
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2024-12-19

However, they all point to what looks to be short, interstitial stages or cutscenes. Which makes sense, as there's no reason to make a proper password to what, essentially, isn't gameplay.

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Well I'm digging into it on MAME. Some progress! About to disassemble it. Never worked with SH4 before, but shouldn't be overly difficult.

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Megadev (the Mega CD dev framework I've been working on for... forever) sample project completed. Hope to have the whole project up in the next couple of months...

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I was reminded that I had done some Hyper Neogeo 64 hacking a while back. Played with it again today since I have a new computer, and it's way more usable now at full speed!

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New article up for your Wednesday morning! This time we tackle Mach Breakers and play with a bunch of the neato debug tools still inside. Also, leftover location test stuff and some odd regional differences. Check it out!

https://t.co/lci6gkmqvt

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In the Hyper Glider stage in Mach Breakers, there's a blimp in the background that features various Namco characters. Here are all the variations, just for fun.

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Here are the full images, cause why not.

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Huh, interesting. It looks like there is both a Japanese and Chinese ending for Makoto. That's a little odd. Maybe the game had an HK specific release?

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