ripping msg is good because i get an excuse to look at the really good art but also bad because i have to extract character sprites from dithering hell

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a pc-98 title screen, look at the colors and the dithering man

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"Planet. Rock. Lobster. Hunter!" by Carrion, C64 FLI mode. Exceptional dithering paired with the advanced flexible line interpretation give the impression of looking at an Amiga title screen. Cool. https://t.co/Ev8tXTkqZ7

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For our upcoming collection we use FS dithering together with pixel sorting and other glitching effects to create animated gif loops of foreign worlds.

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Dithering turned off in Sheep Raider

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"Tallulah" by Facet, C64 multicolor. Facet's dithering techniques are truly on a different level. https://t.co/0OgYkOLgxn

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Revisiting The Dark Spire, I didn't know enemies were composed with two 16-colour objects. I always assumed it was a single 256-colour object like Etrian Odyssey.

That certainly explains the low-colour dithering.

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Froggy knight! fan art, great comic 😁

Haven't really done much NPR in Blender before, ended up doing a ton of small cleanup in 2D to fix the grease pencil jank. Interesting how the PNG size was massive until I removed the invisible dithering. Reduced file size by 80%.

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"SkyFall" by Facet, C64 multicolor & sprites. Won 2nd place at Gubbdata 2022. The dithering is incredible and reminds me of Amiga title screens. https://t.co/wgc00qXNj4

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There is news about my game https://t.co/Pe7O7UyJrf
I found that the backgrounds were too restless with all the dithering. The new version should be a bit clearer especially the DMG version. What do you think?

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Thank you for collecting Trashscii 27

This one does that weird dithering induced effect that makes the background appear to change when you click/tap to enlarge it.

Link to collection 👇

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wip don’t rt i guess \

fighting my demons why is dithering HELL

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OKAY THERE. the first dithering manually applied: the dark blue shadow under the legs is now a 50/50 blue-black checkerboard. Looks fine to me!

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- Lynette

Tried experimenting more on this one.
I think the "dithering" (the checkerboard-looking arrangement of pixels) gives it some texture and I dig it. I kind of want to go back over my old ones and try it out more.

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dithering is KINDA cool

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Sash Lilac from Freedom Planet 2!
This was certainly different as I learned/experimented with the dithering brush in Aseprite.
Cannot wait for the game

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Anyone up for loops, dithering, and chunky pixels?
VOYAGERS is coming to 5.25.22 12:00EST
256 editions at 2.56xtz
Post tez address below for reserve list access 👇

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I still have no idea what dithering is.

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Harmony devine
Candlelit brown eyes
Prism bending light
Nature's voyeur rhymes
Vulnerable nymph
He saw her dancing
Shining
Alive
Mind dithering
Brightest sunshine
Time that stood still
Sounds of silence
Suspension thrill
Ethereal shrine
Goddess serene
Eternal romance.

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Thought I'd post some MSX from a cancelled game project I worked on back in 2019.
I ran it in 's CRT toolkit to great effect - the dithering looks like ass, in hindsight. Line shading is better!

I have the other 36 pieces on , linked below!

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