Hey guys, I uploaded Ducktor and Redux to ArtStation! Go take a look!

Ducktor: https://t.co/WLNdrkOS0y
Redux: https://t.co/nC5LzW5WjT

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Day 16 of the challenge, the theme and a needles forest ground made with and rendered in

Used a old leave generator from myself

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Small insight into my animation process :)
Next week it will release on with idle, walk and run animation.

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rip her topology
but she should not crash mmd that much anymore-
I used blenders decimate to make her polycount go from 100,000+ to around 40,000+

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My entry for the (spooky) on

To see what's going on in the spooky haunted house look here for the final scene: https://t.co/hv9MRsT5mv

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Substance Designer Beginner Quick Tip 78 (Circular Stylized Shapes)

A lot of freedom with this setup and easy to expand

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Happy
The name is Adam!
By day I am a 3D artist over at but at night I am pushing polycounts one day at a time!
https://t.co/Sft04EsQvw
https://t.co/bK6tPQhCcq

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How my Kaiju reacted when I told him that we won the September Challenge from (Low Poly):

Here you can see the other incredible kaiju:
https://t.co/dIagIsnnNC

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More Wip for the Blame! Watcher. Gotta finish the texture, reduce polycount more, do wings and Rig

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I present to you, the quick-sculpt of today's stream. Based off of this awesome concept by .

Took roughly 2.5 hours to complete.

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Challenged myself to make a character in an hour today. Decided to do a sculpt of . Wouldn't mind doing this whole character at some point, was a fun design to make a bust of!

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Here's the next environment I'm making as part of polycount's bi-monthly environment challenge!

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Hey there I'm back after long hiatus.. I'm starting this animal model project to up my portfolio. Here's an owl, I integrated 'follow me' eyes. Enjoy!

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