but you didn't have to cuuuutt me off.....make out like it never happened and that we were nnnnoooothing...(it's what I'm listening to). I did a few lighting styles on this island. Hope you guys are good. B x

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To celebrate the recent huge update for the Village tileset, it's 40% off this weekend! Improved art and over 1400 new tiles!

https://t.co/S5nbO5186K

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🙏HELP! Twitter followers I need you opinions!🙏

So, I was having a chat with in regards to depth of field. We like it, but some may not.

What say you? 🤔

On (Left)
or
Off (Right)

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Huge new update for the Rural Village Tileset is here! 1400+ new tiles and hundreds of improvements to existing tiles!

https://t.co/6tuYM3yvlj

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Hello,
here is the new introduction of Bourg-Tranquille on Pokémon Jaspe, thanks to for the new houses.

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Island of the Lost
Level 5: Rocky River Rapids.

A closer look at some of the different environmental areas within the map.🏝️

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I am very excited to finally be able to start for progress has picked up at a rapid pace!

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Focused on the environment 🔍 Palisades as a distinctive element of outdoor levels finally on the scene! Goodbye, grey rectangles 🤩

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time!

So... The Legendary Bread, huh?
I wonder how its breadbox looks like.

The breadbox:

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Island of the Lost
Level 4: Mountain Plateau.

A closer look at some of the different environmental areas within the map.🏝️

My favourite level. There's so much I can't show you🤷‍♂️.

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Spring 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/12yUK42g0Y



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Island of the Lost
Level 3: Volcanic Mushroom Caves.

A closer look at some of the different environmental areas within the map.🏝️

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It's been a slow production but it's getting there.
TNT Goes Boom!

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Helix Haze sure is some strong stuff 😵‍💫💦

Fan art Based on 'eyes on fire/spine os ablaze" by WaterLevelDropping on AO3,

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not entirely sure what's happening with this project right now... but figured I'd share a little more of the stuff I've been playing around with

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a little when creating combat encounters for your levels make sure to provide 'loops' these allow players to not be trapped or caught or pushed in any corner, allows for movement in your layout

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🍵Brutalibre est game/leveldesigner et programmeur, passé par Ubisoft et Magic Design, actuellement à son compte sur son propre projet de jeu maison
qui s'appelle Grimeret. Il est syndiqué au STJV !

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Uncle Rook is leading Fayette to his old gang in the forest outside the jurisdiction of the monarchy.

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Been working on some Post-processing layers for the game recently. Let us know how you think they are looking so far.

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