画質 高画質

Then during the summer of 2021 I started to play with VQGAN+CLIP, a combination of feeding my art and further processing the outputs. This would lead to the start of probably my most Iconic series

"Flesh Empire"

Thanks for reading through.

Part 2 later this week.

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またまたちょっとおもしろいの見つけた。
ITU-R BT.2390 color processing;(現行最新の処理方法)
なかなか鮮やかになる。

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My best friend on the left as his main, Valkyrie, and me on the right as Loba! Processing the prints.

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Fading Like a Flower.
Well you know my loving not fade away. 🌹 https://t.co/8Q4N3qhWV5
flf-230320022501

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Some more selfies from my museum visit. Using a few real images, feeding them into reprocessing the result over and over again, no prompts, just images as prompts:

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あとは"HSV高精度カラー処理(HSV precision color processing.)"ってのもビミョーにきくくさい。なんとも鮮やか。

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Blossomy fractal. z= sin(1/z)+c, glitching zr=log(|zi|), zi=log(|zr|) after each iteration.

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内部的にはRGBコードで計算されてるらしく、別途指定しないと色が褪せるのである。
一応、倍精度色彩処理(Double precision color processing.)ってプロンプトで多少よくなる。

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The more polygons, the more processing power it takes to run a game. The main reason this has been trending is because there's this game (garden of banban) that didn't compress there models and it ends up taking up way too much processing power then it should. Some comparisons.

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Pencils, watercolor, computer processing

My part of the trade with <33

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It would probably be possible to develop a "denoising" tool to remove this Glaze noise. Even now, noise can be removed by processing in Photoshop. Of course, it will take some time.

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Tried using this program on one of my previous c0mms (1st image is unmodified). The ETA for the processing was accurate (20-40min). I wouldn't say the results have "barely visible changes", especially in the 3rd image (strongest setting). https://t.co/dRQ8y1geIu

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Decided to add before Potential fixes or things I have to be careful with when i start boolean things together.
Anyone else?

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