画質 高画質

Some more selfies from my museum visit. Using a few real images, feeding them into reprocessing the result over and over again, no prompts, just images as prompts:

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あとは"HSV高精度カラー処理(HSV precision color processing.)"ってのもビミョーにきくくさい。なんとも鮮やか。

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Blossomy fractal. z= sin(1/z)+c, glitching zr=log(|zi|), zi=log(|zr|) after each iteration.

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内部的にはRGBコードで計算されてるらしく、別途指定しないと色が褪せるのである。
一応、倍精度色彩処理(Double precision color processing.)ってプロンプトで多少よくなる。

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The more polygons, the more processing power it takes to run a game. The main reason this has been trending is because there's this game (garden of banban) that didn't compress there models and it ends up taking up way too much processing power then it should. Some comparisons.

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Pencils, watercolor, computer processing

My part of the trade with <33

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It would probably be possible to develop a "denoising" tool to remove this Glaze noise. Even now, noise can be removed by processing in Photoshop. Of course, it will take some time.

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Tried using this program on one of my previous c0mms (1st image is unmodified). The ETA for the processing was accurate (20-40min). I wouldn't say the results have "barely visible changes", especially in the 3rd image (strongest setting). https://t.co/dRQ8y1geIu

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Decided to add before Potential fixes or things I have to be careful with when i start boolean things together.
Anyone else?

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has not only done A TON with zero funding, it was a free mint. Btw, last week they became the first project to tie credit card processing for irl businesses with their nft's! Creating monthly recurring revenue for holders who refer businesses.

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Hello!

I'm using mixed media including AI. I like to do portraits using 3D models and processing them with AI.
Styles that are primarily used are abstract, futurism and pop art.
I like to discover different styles as well.
Some of my work below 🍻

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