i promise i'm still working.... retopologized hair (badly)

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Comment effectuer la retopologie d'un personnage complet https://t.co/0B9WQmWhrz

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Looks like the mesh is damaged. Tried running through zbrush but the inverted polys didnt come through and couldnt be retopo'd. My workaround is using the normal direction shader in c4d to see and select the bad polys and invert manually. (gave them red color to easily see)

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Now 25% OFF (save $21.50) Pick up RetopoFlow, the game-changing addon (offer ends tomorrow). https://t.co/ezssZyL6f5

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In How to Retopologize a Character, you'll also learn how to UV map the full character too - and putting it into a UDIM layout.

https://t.co/kPO5r9RjUZ

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We're doing final tweaks to the retopo tutorial now!

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I think the sculpting part its finally done or at least I have to let it go. Now on to retopo 🧛‍♂️

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Finally retopologizing the orc! I wanted to wait until I sculpted some toes, but I decided that I'm just going to make him with boots for now. I may make a proper base-mesh down the road. =)

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Update on this buff guy. Retopo is finally finished and so is projecting the sculpt to the new geo. Might need a few tweaks for polish but the hard part is done.

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Got Borky's lower body blocked in, and finished the hair card setup. Next, gonna finish detailing the clothes, retopo/unwrap, bake and texture. Then it's on to doing some rigging tests!

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Today I made a PBR game ready photorealistic rock asset, and after sculpt and retopology only have 380 tris, I really happy with the results! 😀

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I made a Chibi-ish Helios model in not even a full week (2 days for sculpt, 1 for rig and retopo). I also made a game model in case i wanted to port it over something!
Enjoy, Like and RT!❤️

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Quick li'l update, the details are sculpted in and the face doesn't look like a potato. Next up is the underlying clothing and cape and then retopology 😀 Any feedback is appreciated

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Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.

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Only the tail to go! (Proud of that bottom sole btw)

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Progress on sculpt -> retopo! Still a bit of way to go on painting, namely line weights and general polish. Sculpt, retopo & UV in the bag!

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I *really* should be doing retopology right now. What am I doing? Making the second face for Jester (the idea was to give her interchangeable heads, like on Prime One figurines). The smiling one is still my no.1, but this one... 😳💜

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High poly is pretty much done. Gonna do some cleanup and start in on the retopo.

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Can’t wait for the day when AI handles retopo work

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Streaming for an hour or so - doing some retopology on this wee dude!

https://t.co/YoFBz5lyLH

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