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🌟 Fun with particles, shaders and sayians. 🌟
#madewithunity #gamedev #VFX #dragonball
Sooo~ here's some first pass for custom his shaders and color study as well, aannd~ still on the experimentation stage. I might try to emulate the shader style of spyro. Sooo good day!
#screenshotsaturday sharing some #WIP #gamedev #indiedev doing some #shaders #vfx #madewithspine #Animation inside #unity3d for #unity2dchallenge happy weekend :3
So... LEGEND OF THE SHADERS -- the new comic written by me with @CamilleKennerly and gorgeously illustrated by @KLynnTweets -- launched on Kickstarter this afternoon... and was funded in FIVE MINUTES. Five hours later we're already over $16K. YOU ALL ROCK! https://t.co/DbVHQnY0Oj
Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.
#touchdesigner #glsl #creativecoding
Procrastinating by writing 2d lighting shaders because fun
Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!
Based on the work of Cbotme: https://t.co/s7191tL7Cg
#gameart #madewithunity #shaders #SubstanceDesigner
It's best girl #TogaHimiko! Model from #MyHeroOnesjustice, Shaders and linework by me.
#blender3d #b3d #blendernpr #MHA
Here's the final version of yesterday's streaming ⭐
Someone titled this one "Stardust Crushaders" and it's the best thing I've heard, so it stays~
#JyuuDraws #JJBA #fanart #illustration
Hi #MeetTheDev! I'm Lee, a former environment artist and current lighting/tech artist with 11+ years in games. I've done env and lighting work on all three Dragon Age games. These days I make shaders and then light them on BATTLETECH!
Hiiii #VisibleWomen!! 👋
I'm Valentina, a freelance 3D Character Artist specializing in stylized characters + creatures for games! I work with handpainted textures, stylized rendering, shaders etc.✨
💜https://t.co/k6vLKfJC65
💜https://t.co/DoReScnaR1
💌valentina.hawes@gmail.com
The three shaders needed for the Phenomenalogicial Transparency that @mikemx7f and I collaborated on (https://t.co/qXJomd1vDt) are here:
- https://t.co/5S9Uxx2KJQ
- https://t.co/2dog5NO273
- https://t.co/aB1LPosAzi
Open source BSD license; use it anywhere you like for free.
A quick example of the stylization (which isn't really connected to 3D, more to fancy shaders), turning a full-color artwork into the Atari 2600 palette. Left: original, middle: photoshop's indexed color conversion (diffusion dither, 25%), right: my take.
Creating matcap shaders is fun! If you like these and want to use them in 2.8, give 'em a vote: https://t.co/4sxQpCm37u #b3d