🌟 Fun with particles, shaders and sayians. 🌟

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Almost done with the next tutorial! Here's some real colour wheeling action. This is just using the Start Lifetime property, but I'm currently working on noise-based HDR colour animation.

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Sooo~ here's some first pass for custom his shaders and color study as well, aannd~ still on the experimentation stage. I might try to emulate the shader style of spyro. Sooo good day!

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Current look of things. Hopefully I can get to fiddle with the shaders a bit more to get a look I want.

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So... LEGEND OF THE SHADERS -- the new comic written by me with and gorgeously illustrated by -- launched on Kickstarter this afternoon... and was funded in FIVE MINUTES. Five hours later we're already over $16K. YOU ALL ROCK! https://t.co/DbVHQnY0Oj

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Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.

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Trying to learn

Having a hard time trying to make this work with animations and the uv coordinates flying around.

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Procrastinating by writing 2d lighting shaders because fun

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Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!

Based on the work of Cbotme: https://t.co/s7191tL7Cg

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It's best girl Model from Shaders and linework by me.

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Here's the final version of yesterday's streaming ⭐

Someone titled this one "Stardust Crushaders" and it's the best thing I've heard, so it stays~

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Hi I'm Lee, a former environment artist and current lighting/tech artist with 11+ years in games. I've done env and lighting work on all three Dragon Age games. These days I make shaders and then light them on BATTLETECH!

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Hiiii 👋
I'm Valentina, a freelance 3D Character Artist specializing in stylized characters + creatures for games! I work with handpainted textures, stylized rendering, shaders etc.✨
💜https://t.co/k6vLKfJC65
💜https://t.co/DoReScnaR1
💌valentina.hawes.com

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The three shaders needed for the Phenomenalogicial Transparency that and I collaborated on (https://t.co/qXJomd1vDt) are here:

- https://t.co/5S9Uxx2KJQ
- https://t.co/2dog5NO273
- https://t.co/aB1LPosAzi

Open source BSD license; use it anywhere you like for free.

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Making some Sprite Shaders :D

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A quick example of the stylization (which isn't really connected to 3D, more to fancy shaders), turning a full-color artwork into the Atari 2600 palette. Left: original, middle: photoshop's indexed color conversion (diffusion dither, 25%), right: my take.

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Creating matcap shaders is fun! If you like these and want to use them in 2.8, give 'em a vote: https://t.co/4sxQpCm37u

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