So... I had an idea, maybe having too much corruption could give the enemy a chance to mutate.

Do you think it would be a good mechanic ?

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I am once again asking you for game feedback! 🐷
Try out my little Android arcade hopper and let me know what's wrong with it!
https://t.co/TwUeflLtFo

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Break from coding to make a silly victory dance animation, 10 points to anyone that can guess the dance 😺

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Happy
Hope you have a great time whether you are alone or with someone!

Patreon: https://t.co/c32nLkewbd
I wanted a more femenine Zoria for this.
(I'm sorry about the lazy male)

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Working hard on a cutscene event for Aria Disconnect!

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Dash attack is a quick way to start combat, I purposely made the damage low so that it can't be abused.

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Not much to show as for the most part I've been refactoring code but here is some concept art of a location in the game called Vale Hill

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Elizabeth, in the chasm where was my soul~ Forever young Elizabeth~ Bathory~ In the castle of your death~ You're still alive, Elizabeth~

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in progress...

It looks like we have build our tent near some Skull Cave...

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Choose Your Turd!
Choose Your Wings!
Fly Through the Sewers!
Become the Top Turd Tapper!

Play Now:
https://t.co/VsfOtTTjCi

Use code: "Turdtastic!" for a boost in coins!

Please RT <3

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What version of Galagar palette I must choose for the intro cutscenes? 🤔

Soon on
Game Discord: https://t.co/JtbI7LjzzA
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The effect uses four surfaces in total: normal, monochrome depthmap, and a 2-pass blur. The final image is mixed together using the depthmap brightness (more white means more percent of the blurred surface).

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