Finally another update on this! Totally missed the deadline of but will spend my time making this an ace portfolio piece👌
Still a bit of polish left before I start retopo but am really happy with it so far 😄

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hey everyone!! here's a quick update and a look at the flat-colours on the model i'm making for (commissioned by )!!!!

i'm loving how this is looking so far, as it's now retopologized and all the colours are blocked out, im ready to start painting 💙💙

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Finished sculpting the two rocks/boulders we needed for my Environment Productions class. Now time to retopology both of them! (Done with Zbrush)

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Got some blender retopo goin. Took me far too long but that's not surprising with all new tools and hotkeys to learn. The surface snapping and stuff is kinda buns by default or im doing it wrong, gonna look into addons.

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Here we go! The is done. I might add surface detail if my potato PC can handle it without crashing. Was a very fun dress/outfit to sculpt! Now to it 🦊👌 t-that'll be fun. 🦊💦

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Im gonna see if I can make this but do all my maya steps in blender. mostly zbrush so far but I modeled the basic stuff in blender. So far so good! Retopo and UV have me quite excited.

Concept belongs to superhuman ✌️🖌️

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Next character WIP. Gonna be released to the public once im done with retopology and texturing.

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A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. history

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Let us know if you'd be interested in a full series creating a creature like this. Sculpt, retopo, texturing, shading, lighting and rendering 👍 (mostly in blender)

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finished, it was a pleasure to work with th addon! texturing, rigging & skinning are coming

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Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method.

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Hey everyone, update on my Thief character model for Got the retopo, UV, and most of the texturing done! Any C&C welcome!

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Kinda sorta about done- gonna start doing retopology so i can take a bit of a break from the HP. Struggling quite a bit with the face 😭 Any crit is welcome!

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DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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got a good amount of my retopology done today, still got all it's extra bits to come. See if you can guess what type of creature it's going to end up as.

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Blender retopo video out in a bit!

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updates on for 2.80: starting to rewrite UI using new CookieCutter. still very much a wip (tons of style tweaking, more issues/bugs to eliminate, few more UI elements to create, some "glue" code to write), but RF for 2.80 is finally starting to take shape!

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done with retopo and right back into multires!

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