加藤純一、うんこちゃんの胸像。胸像ってこんな感じでいいのかな。純って奥が深い。

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✨Just wanted to share the first piece here. I'll post it on my artstation as soon as I finish the second one. c:

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Flamedramon model ready.
40 K polygon (quad faces)
4K body texture, and 2-1 K gear textures.
Including Metallic, Roughness, Normal maps

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Zbrushでクレイポリッシュ覚えてディティール足して、Substanceで自動UV展開したものにベイクしてみた。
あとベイクのMatch設定をBy Mesh Nameにしたらかなり綺麗になった…知らなかった

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本来なら、在学中の一月くらいに完成させるつもりだったけど、様々な事情でこの前完成したモデル。

リグそのうち組もうと思う。

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Here's my contribution which ended up being a speed project (made it in 2 days!) =D

Made with and

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Amazing work "Leviathan Rover" from the Space Rover 3D Competition.

Made by Malchus Akash with using and

Check out WIP https://t.co/eMkk9fpMD0

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リクエストされて作った
 今はなくなりつつある  をモデリングしてます!
一旦昼飯食べたあと UV展開して テクスチャーをSubstancePainterで書いていくよ!

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Featuring the big boy, Those scales look like they were a lot of work modeling?... More like to paint them =P
And yet they look as if they bulge out of the body.
That's the power of magic with textures, folks.

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はじめての !!  右も左も 上と下も善と悪もわからん状態でSubstancePainterとりあえず無料トライアル版で使い始めた
初心者です.... アドバイスくださいm( _ _ )m

触ってみた感想は面白いですね! リアルに特化してると言うか.... 簡単にリアルにかける印象。

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Alper Yenice talked about his Hive Wizard character and discussed his rendering approach using V-Ray in detail:

https://t.co/8c42yx2Dw7

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I recreated BTS's music videos into 3D!!
Been feeling down lately, but wanted to do something fun while still adding to my portfolio 😌✨💜



Please do not repost without permission!

https://t.co/zhmubqysig

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LEVEL: PLAYER - Bilgewater by Rhiannon Remo from Gnomon School of VFX, Games, and Animation https://t.co/K2qqhGBvPx

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LEVEL: PLAYER - Orc by Ivan Lim from Nanyang Polytechnic School of interactive and digital media - https://t.co/xJCgxQwPCP

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