画質 高画質

hi celeste celshader hope your day has been well so far

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This year was kind of an off year for me, even with all my shader experiments.

I did manage to release 2 albums, 2 cool contract music videos, 1 game shader asset, & 1 funny TF animation, but that's about it.

Looking forward to perhaps making more games & new things next year!

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🔥Sooo my new valorant shader is now public! 🔥

1 Download = 1RT? 💜

https://t.co/xWkbVGjIvB

And dont forget to follow for the help!
Also thx to for the preview img!

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色々修正あって今年中に動画アップロードは無理だったわね…
一枚目:ExcellentShadow2のみ
二枚目:SimpleToonShader(ExcellentShadow2対応)+DropHair
※SimpleToonShaderとDropHairは未配布MMDエフェクト

タグ付けるかどうか迷ったけど、どっちかてーとMMDの見た目の話だからなし

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"Ow...Anyways, check out this pretty water shader I made..." 👑

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More progress on my metallic addon for my shader. I wanted something that was almost flat but also looked spray painted on. I'm overall happy with the results but am still going to tweak some.

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Is that a bitmap or vector renderer? If latter you could already do that w/ the SVG renderer of https://t.co/VZu6MINoFD. For that minimal look just use a simple "shader" function as in the STL mesh SVG examples here: https://t.co/dcNyMFuYFT

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My C64 thing, upscaled using my Scale2x shader node implementation in (and further upscaled at 400x so Twitter doesn't mangle the pixels) :)

Originally made with ; using tileset.

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Thanks to 's Blender shader, I was able to get a much better toon render for my model in Blender. I need to add the outlines and fix some shadows and hopefully it shall be complete!!!

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Everything for my Agent shader is done! Better UI with int switches and a updated SSS and Hairstrand system. I also added a FP Mix
Preview: https://t.co/eQD34zi0z7

Now its time for beta tester to test!
RT, Follow and post your port for chance on a beta tester spot!

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Aw yis I did it :D

An implementation of the EPX upscaling algorithm in shader nodes :D

I used https://t.co/SPo4AcKkDG for reference.

Next up, probably Scale2x :)

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枠の代わりに、2D Shaderで画像を縁取りしたいですが、太い縁の効果がイマイチだった。
間違って画像をズームインしたら…もしかして(ズレを修正したら)こっちが正解かも?!

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簡単に振り返りです。作っていて印象に残ったものはこの4枚になるかな。

1.Shaderで淡い色味
2.Shaderで輝く点を描画
3.和柄を作って作品に適用
4.白黒と数学での表現

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My new Agent shader not only has better UI with int switches. It also will get some new features like FP TP mix and a better Hairstrand system.

Last img is just a quick 3point light setup.

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found these on the hermitcraft reddit, someone took screenshots w/ bsl shaders

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messing with shaders and accidentally made my girl b&w, but it's kind of a good look lol

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1枚目のようなアルファ付きpngをDoubleSideで貼っつけたMeshBasicMaterialとPlaneGeometryでMeshを作り、vertexshaderでひん曲げた(2枚目)。だけど表が裏面の陰になってる部分が描画されない。といってdepthwriteをfalseにすると他のオブジェクトの陰に隠れてくれないし…普通はこういうのどうすんの

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Playing with my Christmas models a bit before changing BG shaders, haha. Hope everyone had a great holiday~! 💖#b3d

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I decided to create a procedural shader for the eyes after all. Parallax effects turn out to be really good for this style, and I can even make the eyes appear to be inside of the head geo for side views. I still have to adjust colors, but the technique seems to work!

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