画質 高画質

More progress on my metallic addon for my shader. I wanted something that was almost flat but also looked spray painted on. I'm overall happy with the results but am still going to tweak some.

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Is that a bitmap or vector renderer? If latter you could already do that w/ the SVG renderer of https://t.co/VZu6MINoFD. For that minimal look just use a simple "shader" function as in the STL mesh SVG examples here: https://t.co/dcNyMFuYFT

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My C64 thing, upscaled using my Scale2x shader node implementation in (and further upscaled at 400x so Twitter doesn't mangle the pixels) :)

Originally made with ; using tileset.

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Thanks to 's Blender shader, I was able to get a much better toon render for my model in Blender. I need to add the outlines and fix some shadows and hopefully it shall be complete!!!

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Everything for my Agent shader is done! Better UI with int switches and a updated SSS and Hairstrand system. I also added a FP Mix
Preview: https://t.co/eQD34zi0z7

Now its time for beta tester to test!
RT, Follow and post your port for chance on a beta tester spot!

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Aw yis I did it :D

An implementation of the EPX upscaling algorithm in shader nodes :D

I used https://t.co/SPo4AcKkDG for reference.

Next up, probably Scale2x :)

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枠の代わりに、2D Shaderで画像を縁取りしたいですが、太い縁の効果がイマイチだった。
間違って画像をズームインしたら…もしかして(ズレを修正したら)こっちが正解かも?!

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簡単に振り返りです。作っていて印象に残ったものはこの4枚になるかな。

1.Shaderで淡い色味
2.Shaderで輝く点を描画
3.和柄を作って作品に適用
4.白黒と数学での表現

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My new Agent shader not only has better UI with int switches. It also will get some new features like FP TP mix and a better Hairstrand system.

Last img is just a quick 3point light setup.

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found these on the hermitcraft reddit, someone took screenshots w/ bsl shaders

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messing with shaders and accidentally made my girl b&w, but it's kind of a good look lol

0 1

1枚目のようなアルファ付きpngをDoubleSideで貼っつけたMeshBasicMaterialとPlaneGeometryでMeshを作り、vertexshaderでひん曲げた(2枚目)。だけど表が裏面の陰になってる部分が描画されない。といってdepthwriteをfalseにすると他のオブジェクトの陰に隠れてくれないし…普通はこういうのどうすんの

0 4

Playing with my Christmas models a bit before changing BG shaders, haha. Hope everyone had a great holiday~! 💖#b3d

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I decided to create a procedural shader for the eyes after all. Parallax effects turn out to be really good for this style, and I can even make the eyes appear to be inside of the head geo for side views. I still have to adjust colors, but the technique seems to work!

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First image is Krita + Spriter workflow, the second image is a frame generated in Blender. It's a 3D model, so I can do turnarounds, more unique poses, particles, and shaders, for the cost of harder manipulate heads, longer skeleton setups, and render times. (3/3)

0 1

I finally finished 3d star gazi! (at least to the point where I don't want to work on it anymore hhh)

First time experimenting with a matcap shader to simulate the cartoon shading and lineart

https://t.co/GBjV1s3wsx

0 10

UEでポーズ付けたり表情付けたりができるようになった
見た目もPPCelShader使ってみたらいい感じ

<(C)Appland, Inc.>

0 1

custom shaderset for anime shading and eyes

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some new shapes - almost looking like alien glyphs...

0 11

i think there is a shader or something on unreal that makes the models smooth because anime balan body's is very low poly, it's interesting

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