Working hard on a cutscene event for Aria Disconnect!

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Dash attack is a quick way to start combat, I purposely made the damage low so that it can't be abused.

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Not much to show as for the most part I've been refactoring code but here is some concept art of a location in the game called Vale Hill

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So... I made an overhaul update on the overworld design for Neembous Town. I included a morning variation, as it is going to have its prominent use for the next part.

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Elizabeth, in the chasm where was my soul~ Forever young Elizabeth~ Bathory~ In the castle of your death~ You're still alive, Elizabeth~

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in progress...

It looks like we have build our tent near some Skull Cave...

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Choose Your Turd!
Choose Your Wings!
Fly Through the Sewers!
Become the Top Turd Tapper!

Play Now:
https://t.co/VsfOtTTjCi

Use code: "Turdtastic!" for a boost in coins!

Please RT <3

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What version of Galagar palette I must choose for the intro cutscenes? 🤔

Soon on
Game Discord: https://t.co/JtbI7LjzzA
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The effect uses four surfaces in total: normal, monochrome depthmap, and a 2-pass blur. The final image is mixed together using the depthmap brightness (more white means more percent of the blurred surface).

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Ignore the upper body haha... just working on getting the "slithering" animation good first.

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Taking in feedback and improved attack finish animation (the "sheath") a bit

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Doing a lot of level design and story! Not much to share sorry!

Patreon: https://t.co/c32nLkw7zN
I share this cool angle throwing I'll use for some enemies :D

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Playing with 's pixel art mode to setup a new character rig for the next big project. One of the more exciting parts of starting up a new project.

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Brewing in the garage bar in my game in progress Iron Brew ( working title ) -- gameplay video coming soon!

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