Not much to show as for the most part I've been refactoring code but here is some concept art of a location in the game called Vale Hill

3 32

So... I made an overhaul update on the overworld design for Neembous Town. I included a morning variation, as it is going to have its prominent use for the next part.

2 12

Elizabeth, in the chasm where was my soul~ Forever young Elizabeth~ Bathory~ In the castle of your death~ You're still alive, Elizabeth~

4 30

in progress...

It looks like we have build our tent near some Skull Cave...

9 39


Choose Your Turd!
Choose Your Wings!
Fly Through the Sewers!
Become the Top Turd Tapper!

Play Now:
https://t.co/VsfOtTTjCi

Use code: "Turdtastic!" for a boost in coins!

Please RT <3

8 40

What version of Galagar palette I must choose for the intro cutscenes? 🤔

Soon on
Game Discord: https://t.co/JtbI7LjzzA
| | |

20 83

The effect uses four surfaces in total: normal, monochrome depthmap, and a 2-pass blur. The final image is mixed together using the depthmap brightness (more white means more percent of the blurred surface).

1 10

Ignore the upper body haha... just working on getting the "slithering" animation good first.

8 10

Taking in feedback and improved attack finish animation (the "sheath") a bit

27 112

Doing a lot of level design and story! Not much to share sorry!

Patreon: https://t.co/c32nLkw7zN
I share this cool angle throwing I'll use for some enemies :D

20 50

Playing with 's pixel art mode to setup a new character rig for the next big project. One of the more exciting parts of starting up a new project.

9 22

Brewing in the garage bar in my game in progress Iron Brew ( working title ) -- gameplay video coming soon!

3 15

Got some time to work on the water a little more, ignore kitty floating on the water 😺

16 70

Over at we get to introduce the leader of all vermin...the Rat King! And he needs your help.

My good friend created this awesome concept art to help us think cheesy thoughts.

7 27