15 placeholder UI. Still only barebone, and most info and fonctionality don't work yet.Can show the turn, the hour, the object selected (the one we can move), and the button end turn allow to switch between player then switch to the next turn. Still no action but moving

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Day 14:
Updated Shelby's walk animation. Will be updating Alexia's soon! (GIF)

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[ Day 13 ]
How quickly I went from "let's just get this short game done asap" to "let's spend half a day making 20% of the UI... mockups"

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[#devtober day 12]
Oh, yeah. It's all coming together.

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[ Day 12 ]
Hot pro strat for a solid, sustainable routine: Take some time off and limit your personal gamedev work to a minimum on weekend.
Today, I visited a Gemstone expos, and played Destiny, and just spent a short time making more UI mockups. And that's good! 💪

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Some Magi concepts for ! Which one is your favorite?

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day 1-11
I haven't been posting every day which was probably a mistake but here is the thing I've been working on.

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day 11: Just added the option to use WASD instead of the arrow keys!

Won't be super active with this project for the next couple days but I'll see what I can muster up!

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Jace is coloured! He's your roommate in Tidal Blossoms 🌸🌴 We'll have news regarding the demo in a few weeks! Character Art by 💕😊

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I visited a real cemetery today for reference! I also plotted out the graveyard layout, made some placeholder tiles, more grass prototypes, and populated a section with graves. They'll have more variance eventually!

18, 10,

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Day 9 of The kitchen I posted yesterday is almost finished! Rourke doesn't really belong in this scene, but he's there to silently judge the owner's furniture.

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I've changed up a few things for I'm revisting the feature rich Unreal Engine and Paper 2D. Because it's easier to prototype stuff in such a small time. I'm going to focus on art for a few days. Here's a teaser

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Day 9:
Adding the new abilities to the ability menu. Descriptions coming soon!

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Day 8. I think I'm happy with the new direction of the sprite. I made him a bit shorter, and a little wider, adjusted his arm too. Looks a lot better. But now I can't decide on the eye. I'm leaning toward option C, but I like outside opinions. Poll below. :D

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, Habemus Fecha para Steam 25 de Octubre 2019... despues de 2 años de desarrollo por fin verá la luz.

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Day 7 of
Worked on the SpecialAttack effect + properly aligning the blood to the 3D ground!

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