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Two of my 3D anime models in their highpoly version sculpted in Zbrush
Gogeta Blue from Dragon Ball and Meliodas from Seven Deadly Sins! You can see the final version with poses on my Artstation~
#dragonball #SevenDeadlySins #3dart #3DModel #3dmodelling #gogeta #meliodas #zbrush
Hey guys I finally finished the highpoly for this new project ive been working on :D
I learnt alot about blocking out and zmodeler tool doing this guy.
Special thanks to @EddieRPedroArt
and @AaronC3D
for giving me amazing feedback :D
#3dart
The highpoly is almost finished, only a few touch-ups remain and redo the hair💫
Closeup shots from the final highpoly dino mix creature.
Next steps: Retopo, uv, texture, bake, render. Cant wait to see students animating this beauty!
Client work for 'Griffin Animation Academy' #artist
Just a quick update of the highpoly before starting with the retopo ✨
Now it's getting serious 😱
Hydra miniature. I had a lot of fun making this design for @LodgeDragon
#3D #3ddesign #gameart #zbrushart #zbrush2020 #zbrush #collectibles #miniature #hydra #3Dart #highpoly #sculpt #artstation #dragon #miniaturepainting #3dprinting #tabletopgames #fantasyminiatures #fantasy
Highpoly for my Buzz is almost done!
Still need a couple of adjustments here and there. He's got poopy pants right now.
If anyone has feedback go ahead and beam them to me.
Don't forget to also check out the original concept art :D
https://t.co/rfUA8LPBc2
An update on #SAA-chan! Making the #highpoly but the gun's almost complete and so are the body/clothing. 😊
#3d #model #gamedev #Blender3d #3dmodeling #characterdesign #blender #zbrush #cute #3dart #Fanart #VRC #VRChat #loli #tdoll #gun #robot #cowgirl #GirlsFrontline #GFL
I wanted to share a WIP of the character I've been working on for the past month or so in my free time. Based on the concept from Bea Castillo, this is Isle. I think the highpoly is finally done and I'm ready to move onto retopoing.
#zbrush #3dcharacter #Pixologic
https://t.co/Y5JeZz20vG
Week 03 of my Supernatural scene, car highpoly, building up the scene and start texture work on one prop.
After today's UE5 announcement I wanted to share this retopo+bake from @LuisDonaldoLD sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.
#3dmodeling #UnrealEngine5 #highpoly #lowpoly #retopology #gamedev
@diogeneslcesar High poly sculpt, then baking and texturing in Substance, then manual paintovers to fix up the plethora of baking issues, funk, and adding additional details and pieces.
This was the rough highpoly I hocked together yesterday.
Its only detailed up to the level required.
Quick comparison: Dynamesh blockout vs. final highpoly, and final lowpoly vs final in-game.
Volume-building in your secondary forms is so vital to getting beautiful shadows and readable forms. And you can get away with murderrrrr on the normal map bake :))
Yea that’s right I’m posing a highpoly because I’m freaky like that 🧜♀️