A.a.204
Procedural modeling in Stable-Diffusion, GLIDE, Digital post process.

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COTANGENT BUNDLES ///
/// ::::::::::::::::::::::::::
[ Detail shots in thread ]

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Each item was created using advanced generation system. Each part of the suit is generated from scratch. 10,000 completely unique space suits.

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Another huge shoutout goes to for his incredible work on the trailer. Houdini Legend 💛

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[50] untitled

4320x5400 px


Created with
Rendered in vray
Post Produced in nuke and

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Here is a quick breakdown on how was created the cover of the august issue of using Houdini and rendered using .

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Placed a stone in spirit. Very exciting news. Good luck.

"Josef studied [the drawing of Houdini], feeling as he sailed toward freedom as if he weighed nothing at all..."

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Finalist of our latest "City in the Sky" by Leo Semmelmann
All winners and placed finalists: https://t.co/4lK0OkYOp3

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The latest in Elvish fashion

Finally done. I'll start recording from Monday.

Karma XPU held up pretty well.

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🔥 Hot Roles of the Week!

We're crewing up on 2D and CG productions including Peanuts, Sonic Prime, Go, Dog. Go!, and more:

• 2D BG Layout Lead
• 2D BG Layout Artists
• CG FX Artist, Houdini
• CG Layout
• Lighting/Comp Artists

Apply now at https://t.co/zBsABFpeEt!

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Houdini Procedural Modeling Mechanism Spaceship

嘘だろ.....マジかよ.....
プロシージャルモデリングみがあるのマジで凄い....

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Finally got around to painting skin. Took the base skin from Daz and painted on top of it in

karma XPU

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Entangled. //
More learning. I’m in love with vellum and point deform
🤯🤩🤯

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