Teste de luz de um lookdev recente aí

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I work primarily in 3D, but as an environment artist specializing in lookdev, I try to be at least semi-competent at doing my own concepts. I rely heavily on blockouts in unreal and then paintovers.

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New art I created based on the awesome concept by . Kindly retweet if you like it 🙏🙂

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Feels like ages since ive posted. Unfortunately its old stuff. Just dont seem to be able to get any time. 😭#conceptart

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Want to see what Gigantic looked like before it looked like Gigantic? Found some old zbrush renders of Motiga lookdev stuff from 2013 while cleaning up some old folders. More where this came from if folks are interested! Concept by Vinod Rams.

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Hey guys, Here's my latest sculpt, its a fanart of King Tchalla
Lovely concept by rodrigo wolff
Amazing Lookdev by

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There ya go! Yes, lookdev because I didn't get the habit of setting lights in every scene haha. Also, proof that YT has enough content on Blender to help people get stuff done.

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super busy at the moment, so unfortunately its old stuff time . might try and sneak a few hours for some new shots at the weekend :)

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WIP Medieval Warrior All the textures,lookdev is done by me.This is a part of bigger project and we will be updating other parts for this project soon.Please feel free to give your feedbacks Thanks.

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tried to do another pass on the head part, which is always the complex one, aand~ decided to make its eye sclera darker and make the pupil more aggressive and sharper looking. just to push the semi-realism and works on mid and close shots. what do you think guys?

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'Tifa Lockhart Fanart - Full procedural lookdev' by RicardoViana https://t.co/u9StKMPTYs

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New on the marketplace 🌟Beautiful Raptor model by Damien Guimoneau https://t.co/0zwUsG6Ef7

A Raptor dinosaur base mesh + Sculpt + Maps + Topology and Uvs Done. This is a good starting point for anyone wanting to rig, texture or lookdev.

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Almost finish modeling. Still one evening of modeling then saturday big lookdev cession for the deadline saturday midnight. WIP

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Hey!
Here's my new project!
Thanks to Olivier Couston for this collaboration and opportunity to texture/lookdev his amazing modeling!
More on my Arstation
https://t.co/4d7ygaNq2p

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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I present to you a self portrait rig
it's a wip , rigging by Lucas : https://t.co/mX25T8KCsp and lookdev by Adrian : https://t.co/Xe9MPPlbcG

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Trabalho que fiz para estudar render no Arnold. Me baseei no Batman do Tim Burton e na série de jogos do Arkham.

https://t.co/URHMAtwI7c

https://t.co/KoGalAIrwY

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