画質 高画質

I found a solution to my vertex normal problem
All I have to do is triangulate the models when exporting them to Substance Painter
For whatever reason C4D recalculates normals when triangulating causing these artifacts
Fix vs no fix

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𝙘 𝙤 𝙢 𝙗 𝙞 𝙣 𝙖 𝙩 𝙞 𝙤 𝙣 collection

The maps used by the Computer and have been made with In fact, it is a combination of computer decisions and 3D .

https://t.co/yTewfOorIY

https://t.co/VG1CN9wMCm

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WIP
Mixed media 2d and 3d
Tools zbrush/c4d/ae/pr/procreate
music by me

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28122022_Monochromatics
C4D+Ps

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I made a fancy fishy thing, I've now animated the fancy fishy thing.🌷🐟

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As promised, my tutorial on creating realistic Embroidery & Thread using inside is out!

https://t.co/45cyEqjd5b

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「T97CTB for Poser」の作業続報。
九一式航空魚雷の位置を決めて、押さえ金具(a.~c.)を作ってます。まあ、航空魚雷の巨大さよ(笑)
中でも画像の改二型は他の魚雷よりも20cm長いので尚更。
押さえ金具は a. が形状完。現在は b. を作業中。

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