We are looking for someone that can give us a hand on the level design.
Note that modelling assets from scratch is not required, we are looking for someone that can optimise the game and improve our scene compositions.
https://t.co/w9Lh7ltnQf

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Reminder, I make maps. Here are some I made for

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Art of the luggage label…

Just stumbled upon this account and it’s bloody brilliant!

https://t.co/drWToYZ89n

What an archive. Enjoy 😍

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Hello ! I'm Lukaël, full-time freelance illustrator from Quebec, with a focus on character art. Available for commissions and freelance work ✨
⭐️ https://t.co/3xdjFY8GNL
⭐️ https://t.co/E3xS7pSILu
⭐️ ✉️lukaeldesign.com

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Tommy Norberg shared a cool quick guide to Occluders, a special feature that prevents the rendering of covered objects, and how they can be used for level design:

https://t.co/wzYjIF8NAJ

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Learn about different techniques for Level Design in Development Workflow, Chapter 4 - Part 1.



https://t.co/IQGLYhpMt7

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It's always great to see how far you went then you compare your older work with new one. Between new and old place is 2-3 years of difference.

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Last TNT Goes Boom! screenies before we wrap up 2021.
Maps: 15, 31

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Summer 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/OZnek12Yl9



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Here's Portola Bay, a surfing town that's been getting increasing popularity in recent years. Along with being known for its waves, it's also the spot where new Trainers earn their first Gym Badge.

What do you all think? 😄

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Summer 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/OZnek12Yl9



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"It's a secret to everybody" 🤫🤫
--
秘密の部屋です!ここに隠されているものは何ですか?🤫🤫

Thanks to for these tiles!

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