Hello ! I'm Lukaël, full-time freelance illustrator from Quebec, with a focus on character art. Available for commissions and freelance work ✨
⭐️ https://t.co/3xdjFY8GNL
⭐️ https://t.co/E3xS7pSILu
⭐️ ✉️lukaeldesign.com

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Tommy Norberg shared a cool quick guide to Occluders, a special feature that prevents the rendering of covered objects, and how they can be used for level design:

https://t.co/wzYjIF8NAJ

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Learn about different techniques for Level Design in Development Workflow, Chapter 4 - Part 1.



https://t.co/IQGLYhpMt7

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It's always great to see how far you went then you compare your older work with new one. Between new and old place is 2-3 years of difference.

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Last TNT Goes Boom! screenies before we wrap up 2021.
Maps: 15, 31

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Summer 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/OZnek12Yl9



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Summer 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/OZnek12Yl9



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"It's a secret to everybody" 🤫🤫
--
秘密の部屋です!ここに隠されているものは何ですか?🤫🤫

Thanks to for these tiles!

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🏴‍☠️ Yar har fiddle Dee see, is fun for me 🏴‍☠️(based on a grey box!)

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An exciting update for "Tales Of Elaria" After some feedback I've started rebuilding a lot of the level, revamping the puzzles with new exciting ideas! More to come about the changes soon, but here's some early W.I.P Pictures for now!

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We’re featuring Gameplay & Level Design today on ArtStation! Check out the artworks: https://t.co/XyqqqzeTx6

Artwork by for : https://t.co/g2edciw9Gb

...

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Small update on the Dishonored level design breakdown. The blockout is close to finished, and first lighting pass is done. Now onto creating the breakdown!

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During blocktober I posted some early blockouts and final versions of the maps that I worked on in Pathfinder: Wrath of the Righteous but they were mostly from chapter 4. Now I'll show some screenshots of other maps I made from the editor perspective

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