been spending a lot of time just prepping assets, can’t wait to actually build rooms and the town

4 27

Day 24: Spent the day dealing with bugs. This was the funniest one

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Something on the simple side for day 23!
Made the NPCs stop moving when you start talking to them!
(to be clear it's the NPC who's running here)

Still some more to do with this but I'm way too tired to be at it today!

3 30

Taking the..."Train"? That's what all of these cool folx are doing these days!!

5 21

One thing I don't do enough:

Turning down saturation to look at object visibility, especially in noisy scenes. Here I tried to lower background values, and the foamlines are still way too bright, adding too much noise. ✈

0 3

drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?

29, 21,

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[ Day 21 ]
Heyyyy back into animating that main character
I hate walk animations so much, but at least that's done for now!

7 90

Alice is coloured! Our main cast is almost complete 🍰💕☕ a big thanks to our character artist 😊 she is amazing

2 15

Work on the UI continues, we finally locked the character display \o/ and started working on the Death screen UI

Below a few more moving plants

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Like many buildings, the Everntine Apothecary starts out very basic. Should you choose to run the apothecary, upgrade this shop to reveal its true potential!

4 9

Hey! I'm starting this twitter today for updates on my personal project! I hope you like the screenshots I've got for you today, and follow if you wanna see more!


3 17

The Everntine farmhouse starts very modest, beginning with a bed, radio, calendar, phone, and chest. Upgrade this home to see it's full beauty!

5 7

16 Haven't done much finally :/ . A sketch for militia unit of one of the faction, and some sprite (a farm, a quarry and a mine). Probably still continuing a bit more after midnight ^^

0 4

Polished and created more characters in-game! Step by step 🤙

5 46

Day 14:
Updated Shelby's walk animation. Will be updating Alexia's soon! (GIF)

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