Finally got around to working on a corrupt shader for a monster. This is the color scheme for evil monsters in Portal Tamers. You will be forced to battle these poor corrupt creatures! Can you do it?

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I have worked on this VR project for the last couple of months, have a look!🍿
https://t.co/rpVCf4uuZd 📼

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Malcolm the fly on the prowl for filth! Unfortunately we haven't added any poop yet. Keep searching Malcolm...

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Just checking out the progress we've made on "Death Witch: Bloodline" over at Stray Cat Studios

We're gettin there!



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Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


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Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


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Devlog - Finalizing the World has been posted on our Facebook! Please have a read on it and tell us what you'd think! Ideas from you guys are very appreciated as well!

https://t.co/ZceHEBlNbt

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Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


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Playing around with 's VXGI implementation to simulate global illumination (light bouncing) in real time. The results are quite impressive, but boy does it need a beefy GPU!

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More progress on The Flesh wall 🍪
Still needs a lot of work
- - -

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Thankfully this enemy isn't set up for combat yet... otherwise this casual flyby would have been much more eventful.

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In this we will be looking at the new kick/melee attack; new crouch, slide & stomp abilities; and improvements to the jump
-

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2018年まとめの習作完成しました!
今年勉強を始めた
SubstanceDesigner
UE4
SpeedTreeを使った作品です

今回の制作で勉強不足な所も確認する事が出来たので
来年の活動に生かしていこうと思います




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