画質 高画質

This took a little bit longer than I had anticipated (mostly due to not having any spare time for myself recently due to pressing social obligations), but now the parametric cars can have one or two doors per side. x'3c

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ライトホラーアドベンチャーゲーム
『ツナゲルシロ』12章配信開始!

イラストはしょっちゅうケンカするマオとダイキです。
12章はそんな二人が、協力します…!

https://t.co/JCN3onLMVf

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Just found some now rather old modular sci-fi asset studies I did at the start of a project that went into a totally different direction :D as it always happens in

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The AMC 35: this cavalry tank was one of the few French designs to feature a two-man turret, overloading the commander a bit less. It was armed with a great 47 mm gun, but was mechanically unreliable and lightly armoured.

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Aaaand finally got ArticulationBody in place! It's better than the extremely clumsy joint setup in the past, but it still will need a bit of work to get to where I want it. ;w;

I'll reply with a .GIF-test.

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This year, for a videogame project with the incredible , I started to learn 3D ! Not easy, but it's really cool to do ! here is some screens and the original concept art !

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Feeling festive! 🎄

We've got a new cover on Steam.

And while you're there - don't forget to add Time to Morp to your wishlist! Ho-ho-ho! 🎅

https://t.co/HyaxjZVvEQ

Happy Holidays everyone! 😘

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Working on and helping all the amazing devs out there has kept me sane in an in a year that hit so many others hard. I want to thank you all for being survivors together.

PS - Some more sneak peeks from the second half of season 2!

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I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume

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ゲーム開発進捗インタラクションを加えた gamedev progress add interection

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