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#ARTWAR2 sculpt is ready, retopo in progress! #gameart #cubebrush #polycount
This is my last personal project, all started in #zbrush, retopo in #autodeskMaya, textured in #SubstancePainter from @Allegorithmic render in @arnoldrenderer
More images in my artstation, hope you like it.
https://t.co/tPh7PK2r5t
I'm pretty terrible when it comes to posting my WIPs on my public twitter, so here's one!! Doing retopo right now :>
#Rocket3F 1.4 is out. The lightweight #modeling app for #conceptart gets new #sculpting and #retopology tools, plus support for #MatCap materials https://t.co/ljDkqpVocx
Small update on this guy, got some feedback from Aleksandr and adjusted proportions, starting to retopo now!
I got a busy winter but finally I got the high poly finished! Next step, retopo and sword in low poly. #ZBrush #polycount #WIP #musketeercat #GameArt #lowpoly
Hey guys, it's been a while. I've been busy retopologizing Quinn and her crossbow. I've not yet started on Valor. Still need to tweak certain things but I've learned a lot of new things so far 😊 Trying to get her topology as efficient as possible! 💪✨
New post: Blender Retopology Tips, Tricks & Addons https://t.co/UXaJoNnsFx #b3d
Got a little more progress. Starting the Jacket. Those dang pyramid studs were so tedious to retopo. Cannot wait to see this done :) #indiedev #gamdev #3dartwork #3dart #sculpture #sculptor #artist #art #artistsontwitter #TuesdayThoughts #TuesdayMotivation #3dmodels
I finished sculpting my 88MPH Ezreal for the #RiotCreativeContest
More shots and WIP on @Polycount https://t.co/Pq3VthQpL1
Now on to retopology and UVs! Having a bwlast doing it so far!
#LeagueOfLegends #gameart #Zbrush #backtothefuture
Finally, here it is the last thing I sculpted.
Now it's time to retopo and textures :P
#ZBrush #3dsculpting #3dmodeling #3Dart #GameArt #Starcraft #StarCraft2 #SC2 #Protoss
some more progress to the project: GNAR. I plan on creating a more left arm before i go into retopoing. 😭😭😭learning to keep it clean .
Finished the retopo stage. Other than minor polycount/bake optimizing i think its UV and texture time. #3dmodeling #gamedev