画質 高画質

testing others shaders an luminiscance with bahou-ren

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Trying out glass anime shaders and they look great!

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水着着せ替えで水上ポーズ。つみさんの艦これ由良。今度はG_Shaderで。衣装や偽装がないと細身に過ぎるので肩幅を少し弄ってる。

0 2

Lapin is coming along. Tail, ears and some arm details to go. Then retopo and then I CAN WORK ON THE HAT.
I am way too excited about that.
I love the NPR material, it gives me a pretty good idea how the normal map is going to look when in a cel shader.

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Updating Blender and shaders once again...

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Today I learned that I actually made a mistake in the custom shader I wrote for free sample sandbox. I wrote code to convert the textures from RGB to HSL for lighting, only to forget that I hadn't implemented it when we actually got the textures in
Before vs After:

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One of our tree prototypes looks funny with the base reflection shader

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my man with RTX shaders on🤝

1 3

Mileena Vibes (Tested some shaders if it works)

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Also: can we please take some time to appreciate how nice the lead art for Unity's splash screens is? 🤩

Replacing game assets with abstract scenes has been a very wise choice. Assets do not always age gracefully, but weird shader sketches always do. 😌

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UnitychanToonShader、Sobelフィルタで影にも輪郭つけれるのね。あとはスクリーントーンの影をScreenSpaceでつけたいけどそれは魔改造頑張るしかないか

3 6

Have a bunch of art of my Destiny 2 warlock guardian I made in this the year. I recently changed her shaders, so there is that


2 6

Enjoyed making a vertex lighting HDA for a prototype. Can output all to red which is then used as an index into a shader's gradient map, v.easy to match lighting to a skybox in-game. AO channel is output to green as it is also useful as an input for other shader passes.

4 15

It remains only to finish the shaders and colors!

0 14

Made a new Sonic model, proud of this one. Testing out some new BNPR stuff on this one, custom shader and everything.

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