Fighting paralysis-causing mushroom enemies in the old sewer!
Most status effects are fully functional btw. Also made enemy markers on minimap fully red instead of white w/red outline.

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My first ever portrait Vs my actual level of portrait.

I'm glad I improved a bit!
This also works as a before/after of using the secret recipe to build muscle 'Add' 🤣🤣🤣🤭

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Reminder that my Vladvania asset packs are 25% off! You can get all three for the price of two!

https://t.co/3LRaPJ3o7N

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[PART 3] Some procedural generation results given to you all via in game screenshots :D

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[PART 2] Some procedural generation results given to you all via in game screenshots :D

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[PART 1] Some procedural generation results given to you all via in game screenshots :D

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Wobbly 3D grass in for my 3D platforming engine!

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3D platforming engine > Water shader. Available soon!

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Eiffel, the short-necked Giraffe, joins the Smoothcade squad today for She may have a short neck, but she is never short for an adventure!

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Reworked the moss hammer, heres a before and after!

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My time is taken by my Secret Santa (65 hours so far). I made a little progress this week though, here is the start & very rough concept of a hidden area called "Soundy Hollow"

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New asset pack released!

CEMETERY HILLS

Where do souls go when their vessel perishes?

Grab it here: https://t.co/kiLif4JkN3

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Monie explains the basics of The Glitch Fairy.

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