My current workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in
4) Compositing and Logic in (#Qodot)

Dell G5 + Eizo 24" + Cintiq 16"

2 12

Preview of new character art, skill usage and the newly added 'Swift cards.'

Swift cards lets you act without enemy response. You don't replenish your hand, so be careful not to run out of cards. Enemies can resist the effect too..

2 19

Late

I haven't got a lot to show you guys. Just that I made it so that the pause menu in can be navigated with the mouse.

2 9

My game used to be structured linearly by level, and it could be speedrun in a few minutes. Combining them together creates a maze with branching paths that's quite easy to get lost in, and is absolutely gigantic.

4 9

I went back to Rossies Classic and T3ngist and fixed some major bugs plauging both games!
https://t.co/MWdjJ6Pi8O

2 5

I broke my code a while back..
But I finally fixed it~! x.x (spaghetti code)

Players can now use a skill or an item before playing a card. There's also a starting buff option now, to change up how players can do each run~

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Hey and hi to all following

Ready to go down the rabbit hole? Because you'll be deep in the rabbit mines in Trip the Ark Fantastic.

Coming in 2022.

https://t.co/n30XXX4SRM

1 7

Text Align Center Center
Warum wollen mich UI Elemente immer verarschen?!

0 15

That's a good start - clients echoes :)

1 6

Fully made in including emission textures for light placing!

0 9

Been working the past couple days on art for desert levels in (left: new, right: old). Trying to get a richer palette and more of an American southwest vibe 🤠🌴

4 11

I was slowly drifting into the idea that I'd create a platform for others to create games, after creating a dialogue tree system. The inception of the "adventure maker" concept.

Except I had zero plans to make an editor for it. I wanted to leverage Godot.

0 18

Then I wanted to add mod support. Nope, Godot makes that awful, too. They proclaim, oh we have this cool system that can add resources at runtime, you can patch your game and mod it and such.

Never finished it. Not even trying to. Grr!

0 6

I understand that every game engine has its flaws. But man oh man, does Godot have serious QoL problems. It's so bad that it drove me to make my own damn editor all together!

0 7

We all know how scary that big monster was from before, but now there seems to be a much friendlier, huggable variant on the right!

It's called a Sharpy, so you know it's safe to jump on!

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