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My current #GameDev workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in #TrenchBroom
4) Compositing and Logic in #Godot (#Qodot)
Dell G5 + Eizo 24" + Cintiq 16"
happy valentine's day! @gravevania
#indiedev #indiegamedev #gamedev #pixelart #ドット絵 #GodotEngine #ドット #pixel_dailies
Preview of new character art, skill usage and the newly added 'Swift cards.'
Swift cards lets you act without enemy response. You don't replenish your hand, so be careful not to run out of cards. Enemies can resist the effect too..
#gamedev #indiedev #indiegame #godotengine
Late #indiedevhour
I haven't got a lot to show you guys. Just that I made it so that the pause menu in #Pinkeye can be navigated with the mouse.
#gamedev #indiedev #GodotEngine #lowpoly
Pinkeye Development Blog #58
#indiedevhour #gamedev #GodotEngine #Scots #ScotsLanguage #lowpoly https://t.co/kuD7vP8Vlv
My game used to be structured linearly by level, and it could be speedrun in a few minutes. Combining them together creates a maze with branching paths that's quite easy to get lost in, and is absolutely gigantic.
#gamedev #indiedev #godotengine #gamedevelopment #indiewatch
Planting trees!
#godotengine #gamedev #pixelart #LostAlchemist #indiegamedev #indiedev #rpg
I went back to Rossies Classic and T3ngist and fixed some major bugs plauging both games!
#gamedev #indiedev #GodotEngine #SegaSaturn https://t.co/MWdjJ6Pi8O
I broke my code a while back..
But I finally fixed it~! x.x (spaghetti code)
Players can now use a skill or an item before playing a card. There's also a starting buff option now, to change up how players can do each run~
#gamedev #indiedev #godotengine #screenshotsaturday
@thewarlocs Hey @thewarlocs and hi to all following #adventuregamefriday!
Ready to go down the rabbit hole? Because you'll be deep in the rabbit mines in Trip the Ark Fantastic.
Coming in 2022.
https://t.co/n30XXX4SRM
#gamedev #adventuregame #rpggame #indiegame #krita #GodotEngine
Text Align Center Center
Warum wollen mich UI Elemente immer verarschen?! #GodotEngine
Fully made in #TrenchBroom including emission textures for light placing!
#GodotEngine
Been working the past couple days on art for desert levels in @PetPutt (left: new, right: old). Trying to get a richer palette and more of an American southwest vibe 🤠🌴 #indiedev #godotengine
All my packs are 40% off, grab them while they're hot!
https://t.co/3IpGbR0MKT
#gamedev #pixelart #gameart #ドット絵 #GameMakerStudio2 #GodotEngine #unity
I was slowly drifting into the idea that I'd create a platform for others to create games, after creating a dialogue tree system. The inception of the "adventure maker" concept.
Except I had zero plans to make an editor for it. I wanted to leverage Godot.
Then I wanted to add mod support. Nope, Godot makes that awful, too. They proclaim, oh we have this cool system that can add resources at runtime, you can patch your game and mod it and such.
Never finished it. Not even trying to. Grr!
I understand that every game engine has its flaws. But man oh man, does Godot have serious QoL problems. It's so bad that it drove me to make my own damn editor all together!
We all know how scary that big monster was from before, but now there seems to be a much friendlier, huggable variant on the right!
It's called a Sharpy, so you know it's safe to jump on!
#gamedev #indiedev #IndieDevWorldOrder #GodotEngine