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I'm working on a level in #trenchbroom, not sure if I can make it in time for the #quake mapping "Sewer-Jam-2". It's my first quake map ever and I'm expecting technical difficulties due to my lack of exp. But oh my god it's so much fun!😍🥰#leveldesign #Blocktober22 #Blocktober
Some prefabs for the upcoming maps! Some doors, some portal stuff, metal mushrooms, metal cacti, metal weeds... y'know, typical Mars stuff. (:
#retrofps #Trenchbroom #horrorgame
ive been working on my first map a little, still a heavy WIP!
#leveldesign #trenchbroom #quake
Another Quake Mapping Jam taking place over on the Quake Mapping Discord. Runs from 07/22/2020 to 08/02/2020. Join up and GO MAP! https://t.co/21Lf9hJ4G2 #Quake #mapping #LevelDesign #Trenchbroom #BSP4Life #ArcaneDimensions
Latest gun is done! Inspired by the Winchester 1897, or "Trenchbroom"
442 tris, 256x256 texture
#lowpoly
what happens when you try to overhaul a map for PvP as fast as possible?
<Morpheus: he's beginning to believe...>
#leveldesign #trenchbroom #quake #mechwarrior #indiegame #screenshotsaturday
My current #GameDev workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in #TrenchBroom
4) Compositing and Logic in #Godot (#Qodot)
Dell G5 + Eizo 24" + Cintiq 16"
Fully made in #TrenchBroom including emission textures for light placing!
#GodotEngine
Living without internet right now so I've decided I'm gonna practice using Blender 2.8. I'm trying to recreate the Trenchbroom experience. Used @BenjaminHale7's textures.
I'm trying to figure out how to get a good workflow going for this sort of thing within blender.