画質 高画質

(3/3) Here's a closer Display, and a Shaded Render to show the geometry of the creature:

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Just a crack ship made with hehe

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For the thumbnail of my Bloodborne PSX stream I made a lowpoly me for the occassion.
As ephemeral as it was because Blender ended up saving my texture after as a low quality jpeg, ruining all my work, these are the remaining screenshots.

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I drew a new cover art for this launch.
今回のリリースのために新しいカバーアートを描きました。

https://t.co/ZmDQmbPUkO


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Inspired by 's drawing of Libra

Aries, the latin word for 'Ram' is a constellation from the Zodiac located in the northern hemisphere between Pisces and Taurus.

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Should we go low-res for that retro PS1 look?
or should we go for a bit higher-res for a PS2 look?

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Wolf skeleton (I'm bad at anatomy)
I have 2 subdivision options for high poly multi resolution

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It's been a long, arduous and hardworking journey, but i think i can finally say i'm done with the highpoly revisions, unless there's something that's really off i think i'm okay on proceding to baking the lowpoly meshes and going straight to texturing. will be sharing more soon.

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World Portal,

Part of my upcoming map!

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My first environment scene is done! You can also find the version on my AS page:https://t.co/280IBJCqLa

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I added some details and made a highpoly multires for my wolf

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The .gif is a little blurry. Here's some quick screenshots!

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