Circled back on a design of mine from a retopology and texture standpoint - still working through the textures. Any C&C is appreciated!

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So while I render my final shots for Mage of the Maw, I wanted to share my Silhouettes for her final pose. What do you think?

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During my very rare freetime. I was fortunate to colaborate on the project. Design by the awesome . Scultped in zbrush, rendered in Vray and textured with substance painter.

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Pitti Madonna by Michelangelo revisited, by Pierre Benjamin - https://t.co/p2uuBHx0EK
Textured with

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made some progress on the ship! almost finished the textures for the hull, gotta add more details now, hope my computer doesnt die in the process x)

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Here is an update of our emperor character in a game project I'm working on. If anyone has any C&C I'd appreciate it.

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Had alot fun with this piece. I got to expirement more with texturing, creating hair in Xgen as well as rendering in Arnold. I'm pretty happy with how it turned out 😁 Character concept by Hong SoonSang

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Okario & Amy! This is what that bagbean base I posted a few weeks ago turned into! (cellshaded versions)

Okario belongs to Momoarts: https://t.co/RiNpKO20vM
Amy belongs to Leniproduction: https://t.co/qxPUX5DMof

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Summer is not over yet!
My Watermewlon is finally done!

Check my model out on Sketchfab
https://t.co/PHyF9pgabo

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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Annnd regular Marmoset Toolbag renders for Midna:

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幫你打造出屬於自己的動畫角色!
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I know its been a while since I shared Mage of the Maw. Going for a mystical floating pose. Would love to hear your thoughts :)

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CLOUD9
Artist: Bertil Toby Svanekiaer
Country: Accra, Ghana
Software used:
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