FACIAL RIG IS HALF WAY DONE!!
I should make it so the pupil shape can be adjusted also.

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Long time, no post - due to moving places, covid, new jobs and just life.

Here is a WIP shot of my take on Red Xiii from Final Fantasy 7!

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reduced the polycount by 2k loops are bad. Now back to commission work and off this work

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You just know it's right when you're building a monstrosity and the polycount is at 666

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Gonna work on finishing Grim on stream!

Come and say hello!
https://t.co/Dp5RVxPVZV

I'm racing , I have to finish this sculpt before he finishes the final drawing of Grim.

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Sculpted this Space Thug today! Might come back to him and finish his body one day. Was great practice and a lot of fun!

~5 Hours from start to finish.

Concept by the always great, .

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Finally getting to start the rigging phrase!
The model is probably getting adjustment as I rigged though.

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Hey, working on this projects for 4+ months every day, even for an hour, besides actual work, finally payed off!

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The Farewell Call is live!

Explore an abandoned New England town, interact with objects and figure out what happened.

Play on https://t.co/MvwB3i60Vh: https://t.co/rsPbpMPXQA

https://t.co/0Dz62Bwe7t

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Few more WIP photo, I plan to make it so there is a version of the rig that is just a generic girl, so people can use for simple animation shot, those that doesn't involve bullet hell...

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Been practicing with lighting and post processing. Still needs some work but getting somewhere.

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Decided to do something different than my usual stylized work, just to learn something new.

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Here's some new character sketches:

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I'm impressed by how NH models have a relatively low polycount, but still look pretty good in-game.

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