[Blocktober - Jorogumo]
Now with more humans!
🧞‍♀️🕷️🕸️

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I wanted to share some more shots, this time from the new Dungeon Defenders: Awakened game. There are a number of metrics we use (lane width, min player jump height, enemy attacks, and tower attacks, etc) that are in mind when generating these blockouts.

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- Finally got one of my six levels to completion! It's a setting I hadn't tried before, a mediaeval castle theme using a lot of the Otex textures.

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RIGGED! Bulkhead's Body rig is complete! Once I've touched up his texture and rigged up his face he'll be ready for animation and rendering!

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Some shots from my work on . They show an early version of the flashpoint island when it was initially being blocked out. Tried to add multiple paths to the objective with plenty of areas to explore! Last shot is promo of the final version.

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Working on the docks section today. Just finished the first draft of the complete map. day 11

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of Idea for a haunted castle with long corridors and dusty rooms. And a creepy T-pose floating mannequin following you around

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Day 7:
C-C-Combo breaker on keeping with the cute theme, here’s something *slightly* different.
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