Almost finish modeling. Still one evening of modeling then saturday big lookdev cession for the deadline saturday midnight. WIP

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Hey!
Here's my new project!
Thanks to Olivier Couston for this collaboration and opportunity to texture/lookdev his amazing modeling!
More on my Arstation
https://t.co/4d7ygaNq2p

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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Trabalho que fiz para estudar render no Arnold. Me baseei no Batman do Tim Burton e na série de jogos do Arkham.

https://t.co/URHMAtwI7c

https://t.co/KoGalAIrwY

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I have one spot open for my Creature Art mentorship in April w/!

I teach everything from and more! 🐺🐯🦌

More great mentorships available here: https://t.co/u41Cfjt9z1

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why is it February and March are chaos in work. crazy busy. so old stuff time folks :( sorry

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Showcasing some example test results from our new AeonX full-body scanning system. With example photometric normals and specular separation shots. LED rig from https://t.co/wgrlnpDBdu

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part of the concept I'm doing for a contest, Trying to mixing futurist clothes with indigenous patterns, hope i can show you all soon the full project.

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https://t.co/RJR8tFCS3p
v2のα版(SSSP_for_UTS2_0_v2a.zip)を追加しました。
陰影部分へのカラーパターン対応です。カラーはShade1 or 2の設定とブレンドされます。境界線はUTS2標準のBasic Lookdevsで調整してみてください。
何かあればBOOTHからでもDMでもフィードバックもらえると嬉しいです!🙏

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Pretty major year for me, art-wise. Dove head-first into a lookdev-focused career shift, got to work on some amazing projects that I'll never be able to share art from, and grew more as an artist than I think I ever have in a single year.

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I achieved many personal goals this year! I’m super excited for what’s waiting for me in 2020! ⭐️

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Concept by Me
Modeling, lookdev and lighting by Jonas Schlengman ♥

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Yesterday's shenanigans with Ornatrix. Getting that moustache shiny.

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Soo~ heres My first ever finished full 3D character from few years ago, I didn't lose hope, despite being self-thaught... and uneducated in Art... now I'm working as a 3D Character/LookDevelopment on a TBA feature 3D animated film. Cheers! 2011vs2019

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