画質 高画質

his appearance without the shader. this is the best i could do, any lighter coloured hair looked off to me

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I have a question for people who use a backface culling shader set up in Cycles and I could really use some help!
I get this issue with models using several meshes for hair (like SE models) and its solved through backface culling which doesn't work properly in cycles

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lil thing. Blender model with toon/cel shader I had to learn so we can pre-render as a bunch of multidirectional sprites.

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Next effect in is a motion blur for the rotors. I just fade out the tips of the 3D rotors and fade in a blurry texture as the speed increases.

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the end goal was to get a black and white mask so that when I mix the shaders, I would have a fac input. did the same with the eyelashes too. the shaders were turned into rgb for "darken" instead of mix. why? idk. just found darken to be the most similar with the original texture

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最近覚えたGtc塗りでうちの子
Shaderでいうと半球ライティングを意識した

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Made some progress today on this challenge, gonna continue working on the textures tomorrow. The toonshader in marmoset made the texture color pop a lot! might tune it down.

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Vキャス版はMToonです!(VRCではArxCharacterShaders)ノーマルマップの法線をこんな風にフォトショでランダムにして虹色のmatcapをホロ風に掛けてます!

ただMToonだとmatcapのマスクが無いのと金属光沢を再現できないので そこはstandard透過でやってます~~~

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Collab with my baby bear uwu~💞💞💞


Base/shaders : me
Lineart/Flat color: Him owo

Thank to be part of my life,bby💖💖💖

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VRCできないからblenderでshader作ってみたりのお遊び

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My final set for the Dota season is up, First Light Dawnbreaker created with ! The shaders on the Hammer and Hair slots aren't working in the importer right now, but hopefully it's a good enough preview.

https://t.co/F41pIpXaHz

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the shader uses that thing with the tangents to make it viewable from most angles, doesn't work along the curve so well but it's good enough

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This one tbh
Took me 2-3 weeks maybe? Idk,all I know is that it took me forever to finish it.
(The background is just a minecraft shader preview image I'm pretty sure)

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