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ALSO i got my shaders to work on benchmark and now i'm not as embarrassed to show off my bunny... behold: He. my silly little bard
#WoLvsArt xyrans canon appearance in my art is more muted + he looks like.. darker than how most of the shaders make him 🙄 also his hairs more uneven and messy
Shhh repost!! I forgot to put shaders on her pants!🤦🏻♀️🤦🏻♀️
#farfetched #farfetchedshow
Blue built a throne room in the bimbo fc house, it's pretty iconic #gposers #ffxivsnaps #gshade #vengeanceshaders #ff14 #ff14screenshots #ffxivscreenshots #miqote
Pretty much finished Itadori's jacket
The shader I tested on Rengoku a while back came in handy for the whole highlights mixing with rim lighting
#b3d #bnpr #呪術廻戦 #Itadoriyuuji
@xavierck3d I'm a 3D artist working on Non-Photorealistic Rendering for efficient + high quality comic illustration. Focusing on dynamic, reusable characters with rigged hair, cloth sim, etc + fancy toon shaders. My projects are more tech demos than finished art right now. #PortfolioDay
Experimental #Shader! Quadratic quaternion Julia set under inversion map. I prototype the #fractal worlds in my #IndieGameDev using #GLSL on https://t.co/6Hp7ITVnot👏
https://t.co/MkZOw21BS7
#digitalart #fractalart #IndieDev #GameDev #art #indie #scifi
Shader concept deliberations. Which one would you pick? #gamedev #indiedev #gameart #characterdesign #UE4 #conceptart
his appearance without the shader. this is the best i could do, any lighter coloured hair looked off to me
I have a question for people who use a backface culling shader set up in Cycles and I could really use some help!
I get this issue with models using several meshes for hair (like SE models) and its solved through backface culling which doesn't work properly in cycles
Next effect in #ShaderGraph is a motion blur for the rotors. I just fade out the tips of the 3D rotors and fade in a blurry texture as the speed increases. #madewithunity #gamedev #ScreenshotSaturday
the end goal was to get a black and white mask so that when I mix the shaders, I would have a fac input. did the same with the eyelashes too. the shaders were turned into rgb for "darken" instead of mix. why? idk. just found darken to be the most similar with the original texture
Made some progress today on this challenge, gonna continue working on the textures tomorrow. The toonshader in marmoset made the texture color pop a lot! might tune it down. #sketchfab