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Testing out a toon shader on a model I made of my favorite SF hero. Modeled and rendered in #Blender3d 2.91. Reference art by @tarao2199 #starblazers
#宇宙戦艦ヤマト
No se 👉////👈, me alegra mucho que haya podido hacer mínimo la cabeza del personaje.
El modelo lo hice en Zbrush, los shaders en Blender y la ropa en Marvelous Designer
Qué opinan?
La Brava and Gentle Criminal!
Experimented with shaders and had fun making it!
#MyHeroAcademia #Blender3d #blendernpr
here is the post processing in a more finished state, featuring some random models. palette is japanese woodblock by @Polyducks
https://t.co/TUK3sHN99g
#unity3d #shaders #gamedev
Have been playing around a little with Stained Glass shaders, and some volumetric ray-marched light... rays, I guess. ☀️🪟
Made as part of @HarryAlisavakis' #TechnicallyAChallenge
Crystal corals
Testing out a world space texture shader with a gradient to get more colors into my level designs
#gamedev #indiegames #indiedev #screenshot #wip #lowpoly
Need to do some digital art. Doing some fanart and playing with shadering.
Tartaglia (Childe), Genshin Impact fanart.
达达利亚 (公子), 原神 同人画
#genshinimpactfanart #childe #tartaglia
Ok is it just me or dous #littlenightmares2 look better without shaders?!
#LN #LN2 #LittleNightmaresII
I can't, FOR THE LIFE OF ME, figure out how to render a toon shader so have a flat turn around I need to go scream before continuing to try 😭 https://t.co/xC3BMqbHEl
Learning more shader stuff
Playing around with displacement maps and these funky crystals
#GameMakerStudio2 #pixelart #gamedev
Well here's a draft of the textures for Opera's fan!
I don't want to spend tooo much more time on it until I have an idea what the final look with the toon shaders will be.
Wouldn't mind having one of these in the meatspace! ;3
Tonight we finished the set! All three of the OG raid helmets with random D2 shaders applied. #destiny2 #destiny2art #destinyart #destinycom @rDESTNYCREATION @DestinyComArt
Una prueba de posado de manos y tal que me apetecía
Hecho con el shader de @AreCreeps
It works with basically any input texture, here I drew some Binding of Isaac items and characters and organized the sheet in a precise way to enable randomly selecting each section through UV masking in the shader