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Thanks to everyone who stopped by todays stream. Had to cut it short due to a nasty headache.
We moved into retopology on the Alfred character. Gonna do more work off-stream and hopefully tomorrow we can wrap that up and get into texturing and rigging. ✌️
YEAHHHHH BOIIIIIII started texturing with #substancepainter but because I am me I forgot to include her flesh eyes
Hey @Nukude ! Long time no see! You probably won't recognize me from my MMD days but I loved retexturing your Protogen model for my friend @LockelyFox! Your UV maps were wonderfully unwrapped. 👌 Nice to see your work again after like forever!
Toolbag Artist Highlight | Spike by Damon Woods. Rendered in #Toolbag. https://t.co/4UrFEU1q13 #render #lighting #rendering #realtime #marmosettoolbag #3dportrait #characterart #3dprop #gameart #3dart #texturing #materials
Finally done modeling and texturing this sword! the original concept is by Aaron Fong Jian Zhao
I hope tomorrow I finish formatting the images to upload to the portfolio
#swordtember #sword #gamedev
#3dmodeling #gameart #zbrush #handpainted
8/10
Though I wasn't done texturing I tend to move over into posing so I can keep adjust them for the lighting!
Moving around I had to fix up a few things, I added a new piece of hair, because yes Courtney, I know you hate hair... but why not add MORE HAIR 🔥🔥🔥💀🔥🔥🔥
7/10
OKAY I fixed the face, time to really go in and RENDER! i also remodeled her ponytail, the tuffs still alluded me but my homegirl Sabrina came in with a clutch sculptover that helped me understand it! 💕✌️😊
I lowkey juggled modeling, and texturing as to not burn out🔥
the most painless model ripping/texturing experience ive had so far. thanks egil ilu
welp thats a good day worth of work, around 3-4 hours alone on this cant wait to get to texturing and making the next one!
Finished texturing Bixibite! I'm really happy with her ;w;
Bixi belongs to @_kittidere !
Check out some #Megascans assets that can help you create a #Battlefield-inspired environment:
https://t.co/xkttqDgOnK
#gamedev #indiedev #3dart #3dmodeling #assets #texturing #materials #quixel
I've not 'played' with OpenScad for many months, and I forgot how much fun it can be.
Trying some random-recursive-subdivision for cube 'texturing'.
As usual, #3dprinting vasemode containers FTW!
I will generate a bunch of these and share with Twitter peeps before publishing
Substance Designer Beginner Quick Tip 61 (Truchet labyrinths)
More pattern fun with truchet style
#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance
@Substance3D @polycount @GameTxtures
so what thoughts do you guys have over the new models? i like the new texturing, but shaders and outlines are overdone
“Mascot (Penny) Model is complete, texturing is next. I think she is coming along pretty well”. Please Follow, Like, and Share/Retweet! Support: https://t.co/tOn52DWbgf