ちなみに今回は「なぜ漫画制作でUEを使うの?」という質問への一つの回答になってまして…

デジタル作画で3Dを活用しようとする際、3Dモデルの購入・制作費が結構負担になります。なので「マーケットプレイス」や「Megascans」にある無料モデルが凄く役に立つんです! https://t.co/3V4RMX0iZa

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Progression of Environment in 3 different iterations and frames.

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A few materials that were done in Mixer, the metal ones are blends of multiple megascans and the concrete ones were done procedurally. I've began uv unwrapping the hero assets of the scene and hoping to have most of them in Unreal soon for some early looks!

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Revived an old'ish project: a painterly stylizer for textures
Lots to improve, streamline and automate but really fond of where it's going✨
Props to and for the inspiration I needed

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Don't forget to wash off the Blood. 🔪

https://t.co/Eg39oA8FSE

More inbound, with many others being added every single day.

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Been practicing in scattering and volume also render and optimising renders

(I used Quixel Megascans assets, rendered at 400 samples, no denoise)

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