I just listed my two most recent pieces on !!

* Wolkenwokkel
* 5D Fidget Spinner

1080p 30 second perfect loops made with 150 lines of code

https://t.co/lGQJlX1RtW

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5D Fidget Spinner (still) Because it's got a lot of detail you can't see with the video compression

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Chaos Candy Plasma Vent. Experiments with signed distance functions, algorithmic shape generation and non-photorealistic rendering in GLSL. https://t.co/ikFJe6XOF3

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I apologise for what the video compression will do to this. The ones in my living room are not quite as blurry.

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Introducing "Warp" by , our latest BlockStyle is now live for you to co-create with!

-> https://t.co/OFkMmDaadw

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float i,j,d=.1,s;vec3 p,n=vec3(-.3);for(i=0.;i++<40.&&d>1e-3;){p=vec3((FC.xy*2.-r)/r.y,1)*s;p.z-=15.;p*=rotate3D(t*.2,n);for(j=0.;j++<8.;){p=abs(p)-1.5;p-=.4*min(0.,dot(p,n))*n;d=length(p-1.5);d+=min(.1,tan(d+.5));}s+=d/j*.6;}o+=vec4(4,3,6,1)/i;

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Maybe my best drop so far, friends!!! Happy Sunday!!

"Dehumanization"
5/5 - 3 tez
https://t.co/iDCGRcW7s7

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Really excited about this one! A real-time painting painting itself on . Every time it opens you see a completely different/unpredictable composition. Made with and GLSL.

24/25 at 3xtz
https://t.co/ou2GKFiDKn

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In other news, I'm still playing around with OpenGL/GLSL and my helper library thingy, and now that I've at least got a *better* understanding of skeletal animation, skinning, etc., I'm trying out some more... effect-related stuff, I guess?

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エウレカセブンハイエボリューション2よりアネモネを作りました!
試しにMalt Renderを使ってGLSLシェーダーを描いて作ってみました!

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ここ最近やってたことが一つ形になった気がする。
サイケな感じを残しつつ、まとまりあるものに仕上がった。

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