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Some people go out on Fridays. I make things in #Blender3d now. lol. Here's some fun with volume shaders, @Sanctus_Art's material pack, @chippwalters awesome Sci-Fi Flex addon, some sculpting, and compositing fun!! #blendernoob #blenderart #nolife
@wendystarseed here is 2 extras pictures of the 2 other but with no shaders(just few of both versions)
Another Gshade tip that I got from a friend: make a folder called "!Favorites" in the gshade directory and copy all your favorite/most-used shaders into it so you can find them easily later. This has saved me SO much time 😩 (Don't forget to put a copy of "Off.ini" in there too!)
• Batman has two shaders in Injustice 2 called "Zur-En-Arrh" and "Zur-En-Arrh (Alternative).”
Oh yes ya esta, ahora a ver que tal se vera con los shaders y fisicas ( •̀ᴗ•́ )و ̑̑
I just figured some shader stuff out...
I am SOOOOO EXCITED right now
#GodotEngine #shaders Look at dem dots!
Finished my comm for @Kardboardian of his main boy, Mikey! This is one of the quickest comms I've done in a while on account of the sheer simplicity and extensive use of NPR shaders, but I'm super happy with the result!
#Blender3d #OC #Comm https://t.co/Bi3jKFBKJR
More Minecraft AU, I wanted to draw an environment with colours from those pretty shaders... a friendly visit from local merchant who PROMISES he will not be tooting his horn on the premises
@Satanichiafla The shaders are rather simple and shadows are drawn into the texture to some extent.
playing more with palette-swap shaders... desired output from my #JavaScript app on the left, output I am getting in my #godot game on the right.
the general concept is there, but there's a few things I can't figure out... (1/2)
@Oakleysobs Some foliage :D ¾ mango trees and one Minecraft build with shaders
.@Mersad_fz shared the work process behind the Wood Cutter's Hut project, talked about how the grass and water shaders were made, and explained why Unreal Engine 5 was chosen for the work:
https://t.co/2lHGiCe6h6
#environment #blender #zbrush #UE5 #UnrealEngine
@UnrealEngine
I took a basemesh, adjusted the proportions and erased the face, rigged it, added some clothing/hair, some LBS 2D shaders, and then used greasepencil to animate the face.
Nothing fancy, just wanted to see if it could work. Looks like it could, theoretically.
Fixed outfits in VRChat
They should receive the VSF shaders and transition effects later today