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Well, it works, here's the nodes if anyone wants this toon shader. You gotta set the color ramp and environment tint manually tho. #b3d #Blender3d
@daitomodachi6 Hey, nice but I'm pretty sure you don't need the diffuse shader. or the emit shader in fact. After the shader I wouldn't use any shader actually.
D2 // ARMOR! and a lingering love letter to SRL/that bright as red shader.
Some steps of watercolour shader. Left: things rendered as BG. Right: FG. Fx apply differently to each before they get merged. 1st row is used for noise sampling while respecting 3D space so things don't get jittery in motion. 2nd is colour only. 3rd shadows/highlights. #gamedev
Been doing some reading up on shaders and lighting, threw together a little 'hologram' shader. Going to be tweaking this and throwing together some test environments this week. #indiedev #gamedev #screenshotsaturday
I made a new @CodePen out of a Halloween illustration. Initially made with Blender3D, I exported the image along with a depth map and a normal map and used them as textures in a WebGL shader. 🎃 💀 https://t.co/sQaiGDiJc5
When you spend a ton of cash on render engines but you just use the cell shader. Might need to add some reflection in post but I think it's getting there...?!
Really like this outline shader. I think it improves my low poly character.
#madewithunity #madewithunity #indiedev #indiegame #IndieGameDev #unity3d #gamedev
VR life study of a Sketchfab 3D model with matcap shader. The skull was scaled to about 1 meter tall at arm's length, with my art program as a floating window to the right. Trying to teach my brain a vocabulary of value = surface direction/normal. Really cool way to study!
Appear shader. In my game the rain will have a magical effect of bringing dead things back to life.
#gamedev #webgl #javascript
Turns out triplanar+parallax+subsurface translucency is not an easy to assemble shader. I think it will work though.
#gamedev #slimerancher