Tissue addon by Alessandro Zomparelli for Blender got new updates, now has this neat "Streamline" option download the b280 dev branch:
https://t.co/lk5eHbLwG2

Support Tissue: https://t.co/mtCapwWadZ

7 87

Did a sculpt of my favorite super hero the Jokester today! Sculpted in Blender 2.8 using Pablo's new remesh, rendered in Eevee!

0 18

hhmhmmmhmmm, i dont know where to go with this guy, full scene, turn table render? hmm or maybe make a new batman, i really want to redo him at this point, so many things to fix 😩

1 13

このシェーダー設定
なかなか面白いな(斜線つけてる部分)

ずっと探してたもの、いざ見つけてみると どう使うのが効果的か悩む

2 6

Fast test with procedural shaders.
Everything is still editable with Speedflow!

2 26

I was thinking about making this for the next Speedflow Basics.
Take time, so I wonder if people will like to have 2 parts, one per week.

https://t.co/9hLse3qFjc
https://t.co/RxRmKjbARm

2 58

Little update on the bunny Skipping animation. Polished the animation much more. Next, the facial expression needs to be animated, maybe I should make him sing la la la! While skipping? Fur tests as well, more tweak needed!

7 94


Update on bunny rig! Added a few offset controls, added proper NPanel FK/IK switches with IK stretch for each limbs. Made the fur and skin easy to edit with no texture, only vertex colors! Super fun to pose and animate! Releasing soon!😉🤓

4 69

The most advanced rig on the entire only 40$ I sell these to support my family and muscle system project with
Perfect for a Jurrasic Park fan film! 🦖🦴💪https://t.co/A0DPTurxY2

4 30

Most advance rig on only 20$, going up at 40$ on August 15 2019. Your support will help us create tools to help make films like Lion King, Jurassic World, Avatar, etc in Blender!😁🤘
https://t.co/A0DPTurxY2

25 142

- L "Death Note".
- any fans ? 🤔
- Again, using blender 2.8
Render : EEVEE.

0 4

- Batman from the animated series.
- That was fun 😋.
- Again, all done using Blender 2.8.
Render : EEVEE

0 1

here is the node setup for .. the thing I don't really know what to call actually and it's all procedural generated.🤔

maybe I should just use smoke simulation next time,
it's much easier then dealing with those complex nodes..

21 216

created an awesome volumetric swirl shader, and I've been messing around with it for about 3 hours. I've created a nebula with it. Super fun stuff. Tons of potential.



cc: :)

0 2

TOYOTA-CHR-WIP

ピラー、ルーフ、窓あたりをちくちく。
反射が複雑すぎてよく分からないといういつもの…。

4 35