画質 高画質

Thanks to everyone who shared, Mr. Epsilon's glasses have been found! ...I just need to find out how to make its shader work like it was intended now.

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Starting 3d modeling with the awesome design of my friend , for our super secret Fan-Fiction project x)
Here's a first WIP turnaround (playing with the great shader)

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Hey thanks, yes it is! I'm taking my time with the knitted shader to make it as good as I can 👍 These are all tests still a wip

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Ayer hice esto, algo simple y cuco.

Hecho con el shader de

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Tikitere - 02

One of my favorite parts about this series has just been seeing how much I can push around my periodic sin waves to create hell-like landscapes. Behind the marcher is 3 stretched spheres to help maintain the composition.

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ある程度のテクスチャを描き終えたのでUnityでShaderを試してみています👀
https://t.co/1wO12igDtS

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Just tried the 's CRT shader with some old stuff and I really like it!
If you want to use it : https://t.co/w5mEEoqMxq

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Spry Fox is looking for a Shader Technical Artist to join our team! Help us bring this concept art to life. 🥰

https://t.co/N2GuoACflv

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Experimental at work! Smooth logarithmic minimum of 4 transformed copies of complements sphere grid SDFs 🍄✌️
👀 at the tiny dude standing on it! We prototype worlds using on https://t.co/6Hp7ITVnot👏
https://t.co/MkZOw21BS7

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Tikitere - New Series

Ray-marching is so exciting to me! I’m exploring Fractal Brownian Motion and more complex lighting. I’m thinking about going back to basics soon though. There seems to be a boundless amount of things to learn.

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I didn't think my shader would still be on when I opened optifine MC but hey look at my funny little tower

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poiyomi is the only shader i pretty much ever use, and i wanted to share this "metallic" effect i made using emission and glitter maps to match the texturing

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local shark downs 3.2gal of
✨minecraft shader water✨

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Geoamorphism - 03

In this final piece the world shifts, while also looping through an additional dimension. The definition part of the look is marching through an aggressive polar log lens. Loving the rgb displacement in this one.

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Never leave home without them!

(My whole gimmick is that I reflect the game I am playing in them using special shaders!)

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For those asking, a small breakdown:
There are 6 "keyframe" meshes toggled on and off like a 3d spritesheet.
The shader on these meshes is rounding the vertex positions to different gridsize for each frame, also an offset of the mesh can be done here.

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こだわりポイントは
体のおおきなうねりと
指の小さなうねりを
1つのshader(マテリアル)で表現したことです

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