My rendition of the MJOLNIR prototype helmet since I got tired of people complaining about my "close to canon" model.

https://t.co/Jek1rKkQsY - full link

Blender + Substance Painter (I really like this program)

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This is a fan art bust of Jester from she's a super fun character played by amazing voice actor I'm planning to 3d print this and send it to her. https://t.co/IOj1kkuA2l

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Latest 3D build, a piece of fan art of a poke ball. Using 3DS max and Substance Painter. Follow my Instagram and artstation for more work.

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Small update on my private project.
Theres still a lot that needs to be done but it is really fun to see your model becoming a bit more lively everyday c :

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Happy Tuesday!
After working in the textures and the lighting all the weekend I finally have something to show :)
Need to improve and tweak the lighting.

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Done texturing this "Atomic Flamer" pistol in Now it's time to make a nice scene with it (and with some shooting effects).

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Doing a pass on decals and camouflage tonight in and tune in over at https://t.co/x9eroTQluC

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I think I'm finally getting a workflow in substance painter that I like. Made a simple substance that uses bitmap inputs with some adjustments for most of the layers.

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Wood materials are a real pain in the ass. Still working on it but it's getting there.

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Download & Video - https://t.co/f3jxUDUv8d

I just released the last update to HardSurface Alphas Vol.2
now with 390 alphas instead of the promised 350. Also added 6 Trim brushes as well as the SP and Toolbag scene files.

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Twitter update. Just about finished the textures on this one. Now into Unity to add some particles and get it moving.
Also doing flat colours in substance requires very good masking.

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