画質 高画質

A comparison between the old Andrew's faceset (top) and the new one (bottom)!

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Fun fact, the exposed spine design was initially on the hatir, but we moved it to the skollf afterwards as it felt more appropriate.

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Initial designs had them look more like aliens and also different proportions. However, we decided to return to a more grounded feel after feedback as well as modularity.

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Which type of skin render do you like more for a game asset? Cartoon one or realistic?

You can see more at our steam page: https://t.co/1ADwK6O7Fz

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VFX for Stretch Slap, different punch types result in a stronger and further reaching attack from Veil! VFX are by

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I think this is looking a lot better now, the gif seems to be less smooth than it is in aseprite tho rip, once I add even more movement to her I think it'll look perfect :]

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I'm reconsidering whether is should do the dithering heavy style I had planned for this project or not, I'm really not sure, any opinions cuz I need helppp

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Lots of spinning, Veil's Wing Spiral special! Taking him forward horizontally, negate oncoming projectiles to surprise zoners with style!
Animation by

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Time sure flies, huh? (see what I did there?) Meet Rabbitick, an arcane and wind type grimmlin based on The White Rabbit from Alice in Wonderland.

inspired by

tho? nah... unless?

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We're really stoked about our forest biome🍄🍀
Here are some WIP shots of it so far! 🌲

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Hello my dudes! This is story of design of first character in the game.

There was a lot of redrawing and redesigning.

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58-59/100
Something went wrong when connecting the textures, but I will fix it only tomorrow. it seems to me, or is it better to create and configure textures in ??? 😳

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