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Here is the Covenant Barricade I made for the Halo fan game Installation 01. The first two images is a front and back in Unity and the last two is the mesh maps and texture in Substance Painter. #Installation01 #Halo #fanart
I was showing off a WIP to a friend and then realized "Oh right, that's what Twitter's for"
Hair, ears, heart on nose are original mesh. I textured all parts and the HP Lionet head and Regalia Soft body.
because it (1) makes more sense (2) looks better (3) i have a deep hatred for myself
i've made the decision to make unique seed stages instead of a generic seed mesh.
Fusion 360 has now a slicer integrated and config ready for Ultimaker, Prusa, Creality, etc!
▶️ https://t.co/X9zNgfsbuG
What is interesting is that there is no mesh generation between CAD and slicer (could be hidden). It would means it is slicing real curves!
G: As we mentioned, we're re-watching #Slayers (スレイヤーズ) right now and I decided to draw a parody xD Metal spikes and mesh on the naked bod says that Davy is kinda evil mage.
His signature spell is CLOSETTO GEI
Progress on this mesh, face, hands, back and butt all need some attention then I can get this ready for some fine surface.
Made a mesh body for Second Life. Tried testing it by making a texture based on the Masks/Tragedian from Pathologic. Once I get the 'faces' working I'll probably sell it. There is a lack of easy to mod bodies in SL so I was hoping to changes this. Especially regarding textures.
"Warframe" Sentient inspired Hanagar dock,
More to trained about environment stuff, will use a 3d mesh next time to make the angle more correct. 😂
@PlayWarframe #sentient #conceptart
ZBrush Stylized Character Base Mesh -Amy girl Style 17. Download: https://t.co/16MbZNrJ5f #zbrush #basemesh #characterdesign #character #3d #3dart #3dartist #3dmodeling #digitalart #digitalartwork #art #animation #animations #blender #blender3d #phongly #zbrushsculpt #zbrushart
@dapp_com @unstoppableweb dappchameleon2.crypto
Good initiative, though me thinks "impossible to take down" won't mesh well with the copyright "bureau" ;)
@NevillePage Just a low poly paint-over. No high poly mesh/ sculpt
Playing w/ the new options for Mesh vector styling in #QGIS. You can choose between arrows, streamlines and traces. Streamlines and traces are wicked cool! Thanks @lutraconsulting
I saw an artist draw ivy w rose space buns n I’m so annoyed I forgot to note the name bc I wanted to try dat. 2016 design vs doodle bs. Ik modest ivy works better as an individual but like. Thorn mesh is such a cool idea I wanna render later
Small texture update. I intend to post wip's more often in order to motivate myself.
Most of the base texturing is done, next up it's refining time... after some base mesh adjustments most likely.
1 day to go! 1 day to spark social change with design and other creative offerings. What would you like to change?
Click the link below to register and join the cause
Link: https://t.co/FlzxQ8Bhfd
Date: 29/02/20
@ Mesh Media Lab, Ordinance Road, Trans-Amadi
What I’m working on as of late ( I’m trying to figure out how to incorporate the mesh underneath the jacket 😑) #lilnasx #drawing #artist #gloss #paintings #Procreate #workinprogress
Mars Liner, hand drawn polygonal mesh by Ron Cobb. (https://t.co/xVO4TsYs6i)
After I finished my Low Poly Female Mesh, I used @FlippedNormals projection tutorial to transfer the details of my high poly sculpt to it. Really happy how it turned out :)
#artistsoninstagram #artistic #zbrush #gamedev #ThursdayThought #UE4Study #3DArt #3dartist #characterart
Here's the mesh switch to change the window to the original twin-porthole capsule design. This version also lacked the explosive hatch - the same thing that would cause Gus Grissom's capsule to sink due to premature release.
I think I'll be able to do some neat paintjobs..
4/4