WIP of a game character for an italian indie team (concept by Pasquale Mangano).
Texturing in is always fun and simple.
Other software used: xNormal

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Some sort of a Victorian dining chair I’m making for a bigger asset pack. Still figuring out the workflow for the ornaments. https://t.co/vMXJPjKbBf via

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3D environment made by me and character made by a university colleague

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Trying to understand how sci-fi ships are textured for a project I´m working with WIP

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久々のSubstancePainter
Blenderのマテリアルで色分けしてベイクしてIDマップ作ったらSPに持っていってベースの色をIDマップでマスクしながら置いていく作業

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From freelance work.
for bakes and Unreal export
for color painting

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Cero used splash! it's super effective.... lol He's a fish dragon ~ .v. ~The mesh is below 9k tris.

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Finally started texturing this guy tonight - Wooo

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鎧のテクスチャ作成中。
顔はチークが強すぎたなー、とか気になってテクスチャやら
ライティングやら色々いじりましたが
わからんくなったので数日寝かせます。
うーむ、難しい。

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