Substance Designer Beginner Quick Tip 5 (Swirl Paint Effects inspired trough )

Other easy methods? let me know :)

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Tried to practice my modeling & texturing a bit by making a bench. Made in

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first time retexturing sum.. i think i did good :3

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Valkyrie 3D character Model work done  by Dylan Kowalski
Software used Maya, Arnold, ZBrush, Xgen, Substance Painter, Marvelous Designer

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hey can someone make ugc mouth(s) that don't have lips on them i literally just want sharp teeth actually i NEED sharp teeth i've been retexturing the one flatest mouth but it doesnt quite work well
please im begging on my knees

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Did some more texturing watched the latest video from so now all the previous stuff I did looks better

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Doing more work on my ACNH-Style Mega Man! Finishing up his model today and maybe starting texturing! -- https://t.co/HFo5jOTgn5

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Update on this little guy i am making for !
The details are done and i can now start on the UVs/texturing! Once that is done it's rigging time.

Slowly getting there!

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Practicing environmental stuff and texturing using online tutorials

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Actor Ian McKellen 3D character Model work done by Ramesh Shanker
Texture Artist software
used Maya ,Zbrush Mari and hair was done in Xgen.


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Almost done texturing this dude. Gonna do some finishing touches then pose em? I still dunno how I want to do presentation. Oof

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Finally. Finished this, I wanted to do better with the texturing but everything kept going wrong like my normals are all kind of fucked up for some reason and let's not even check my UVs, also this exam is for tomorrow so I just wanted to get it over with.
Original by !

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Our team is still recruiting ! Free slot for :

- 3D Animation Wizard
- 3D Texturing Magician
- Any people with skills in UE4

Don't forget that every is important for our visibility.
Thanks you a lot, you are a crazy community !

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Trying new colouring/texturing method🖌️ using Autodesk Sketchbook 😏 n texture used is crayon🖍️, yaah that everyone's fav😍.

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Today I'm gonna re-read my saved articles on rendering technique, because color is one thing but texturing is another level of additional problem to solved.

Notice I just sketch loosely based on the ref picture, it cuts down the time a lot

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