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Here's a fire effect made with a LineRenderer + shader. No particles involved, so it's quite fluid while in motion.
I love LineRenderers.
Did a quick update on Joker yesterday. Still need to redo hair, retopo, tweak ssshader... Yawn. #SuicideSquad
Calling it the Mega-Interactive shader. Mix and match behaviors for mega diversity #gamedev @PolyKnightGames WIP
Spent today working on a more versatile "interactive" shader. Stuff shimmers! @PolyKnightGames #gamedev
Preview of an upcoming scene I'm working on...trying to nail that car shader. #b3d
Some more screenshots of the game w/ the new shader. The lines are "crisp and delightful"! #gamedev #madewithunity
...and here are 36 randomly generated "planets" using that shader. #screenshotsaturday
This is officially my new favorite post shader. Makes scenes look awesome on retina displays.
My Procedural Raymarched Liquid Sphere Shader.
http://t.co/M7xrnQGT57
$glsl #graphics #raytracing #code #opengl
The Low Poly pack with the toon shader. #unity3d #indiegamelover #indiegamedev #gamedev #b3d #madewithunity
Here is a Particle + Noise Shader.
http://t.co/BoclroSy6w
#glsl #shaders #graphics #code #art #procedural #visual
Messing around with @marmosetco skin shader. Normal/translucency maps, few lights, nothing more. Amazing.